The Dyscalculia Resource Book
eBook - ePub

The Dyscalculia Resource Book

Games and Puzzles for ages 7 to 14

Ronit Bird

  1. 272 pagine
  2. English
  3. ePUB (disponibile sull'app)
  4. Disponibile su iOS e Android
eBook - ePub

The Dyscalculia Resource Book

Games and Puzzles for ages 7 to 14

Ronit Bird

Dettagli del libro
Anteprima del libro
Indice dei contenuti
Citazioni

Informazioni sul libro

Written by a teacher for teachers, the second edition of Ronit Bird's The Dyscalculia Resource Book now comes with 120 games and puzzles and a brand new section on 'mixed operations puzzles' which require learners to switch mentally between addition, subtraction, multiplication and division.

The new edition will also provide access to an accompanying website featuring demo videos of different games and puzzles and the option to easily download and print all the games and puzzles in the book!

Ideal for working with students 7 to 14 years old, this is the perfect companion to The Dyscalculia Toolkit, essential additions to every teachers' resource collection.

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Informazioni

Anno
2017
ISBN
9781526415103
Edizione
2
Argomento
Education

Overview Tables

Part I Overview Table

Table 1

Part II Overview Table

Table 2

Part III Overview Table

Table 3

Part I Addition and Subtraction Games and Puzzles

1 Components & Key Components [1–10] – a game for 2 players

Teaching points

  • The key components of all the numbers up to 10. The words ‘key components’ here refer to the doubles and near-doubles facts, e.g. 5 and 4 are the key components of 9.
  • Practice in recognising the dice patterns.
  • Only the numbers 1 to 5 (but not 6) are key components of the numbers up to 10.
  • The same small number can be one of the key components of up to three larger numbers. For example, the number 4 is one of the key components of 7 and of 8 and of 9.
  • Any number can be built by combining two smaller quantities (the basis of addition).
  • Any number can be partitioned into two smaller components (the basis of subtraction).

Note to member of staff or parent

  • Make sure the child is learning to recognise the dice patterns, not counting the dice spots.
  • The child is not allowed to add by counting in ones, on fingers or otherwise. Anyone who is not yet at this stage should spend more time learning through concrete materials.
  • Explain to the child that ‘key facts’ are so called because they are important facts that unlock a logical route to other, related facts. A focus on key facts, e.g. learning a single fact for each number up to 10, means minimising the number of facts that have to be committed to memory.
  • Make sure the child understands what is meant by ‘key components’. For example, 5 and 4 are the key components of 9 because 5 + 4 is a near-doubles fact. Other components of 9 are 3 and 6, or 2 and 7, or 8 and 1, but these facts are not key facts.
  • Point out to the child that the colouring task is a way of highlighting the most important combinations, i.e. the key component facts, not simply a way of scoring this game.
  • Once both players have had nine turns each to throw the dice and draw the dominoes, it is the child who should undertake the scoring by finding, colouring and reading aloud the key facts on both players’ boards.
  • The game should be played more than once and on more than one occasion.

Equipment needed

Two ordinary 6-sided spot dice. A second game board for an opponent. A pencil each and two coloured pencils in two different colours.
Image 7
The Dyscalculia Resource Book © Ronit Bird, 2017 (SAGE)

2 Collect 5s – a game for 2 players

Teaching points

  • There are only two ways of building the number 5 from two components.
  • Inside the pattern of 5 one can see the pattern of 3 superimposed onto the pattern of 2.
  • Inside the pattern of 5 one can see the pattern of 1 superimposed onto the pattern of 4.
  • The commutativity of addition, i.e. 4 + 1 is the same as 1 + 4, and 2 + 3 = 3 + 2.
  • Mental addition of two numbers below 5 to create a total of between 2 and 8.
  • Moving away from using concrete materials in order to combine these small quantities and towards the stage of using visualisation techniques to find the answers mentally.

Note to member of staff or parent

  • Make sure the child is recognising the dice patterns, not counting the dice spots.
  • Make sure the child is not adding by counting in ones, on fingers or otherwise.
  • Be sure to talk about what is going on at each step, especially when either player puts two components together to make 5.
  • At first, prepare two game boards to suit the size of your counters.
  • After playing a few times, preferably on different occasions, try the more abstract version of the game using the two boards on the next page.

Equipment needed

Two 6-sided spot dice, altered as follows: cover the patterns of 5 and 6 with a sticker and cover the stickers on one die with one pattern of 2 and one pattern of 3, and on the other die with one pattern of 4 and one pattern of 1. Counters in two colours (later, coloured pencils in two colours). Two paper game boards on which are drawn five patterns of 5, making sure the drawn circles roughly match the size of your counters.
Image 8
The Dyscalculia Resource Book © Ronit Bird, 2017 (SAGE)

3 Clear the Deck of 6s – a game for 1 player

Teaching points

  • Components of 6. There are only three ways of building the number 6 from two components.
  • The connection between addition, subtraction and missing addend problems.
  • Mental addition of two numbers up to a total of 10.

Note to member of staff or parent

  • Make sure the child knows that adding in ones, on fingers or otherwise, is not allowed.
  • As the child picks up pairs of cards during play, both numbers should be spoken aloud.
  • Make sure the target number is spelled out clearly. Although the layout of the cards makes no difference to the game, an arrangement of two rows of three may act as a reminder of this game’s target number, which is 6.
  • The game should be played more than once and on more than one occasion. Encourage the child to keep playing until the components of 6 are easily recognised, rather than calculated.

Equipment needed

A pack of cards made up of four each of the numbers 1 to 5 inclusive. If you have no digit cards, remove the appropriate cards from a standard pack of playing cards and treat the Aces as 1s.
Image 9
The Dyscalculia Resource Book © Ronit Bird, 2017 (SAGE)

4 3-in-a-Line Dominoes – a game for 2 players

Teaching points

  • The ke...

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