Bibliography
Aarseth, E. J. (1997) Cybertext: Perspectives on Ergodic Literature. John Hopkins University Press.
Apollinaire, G. (2004) Calligrammes: Poemes de la paix de la guerre. University of California Press.
Armitage, G. Claypool, M., and Branch, P. (2006) Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. Wiley. Available at:
https://www.perlego.com/book/2764659/networking-and-online-games-understanding-and-engineering-multiplayer-internet-games
Bohn, W. (2018) Reading Apollinaire's Calligrammes. Bloomsbury Academic. Available at:
https://www.perlego.com/book/801120/reading-apollinaires-calligrammes
Cole, S. M. (2017) Identity and Play in Interactive Digital Media: Ergodic Ontogeny. Routledge. Available at: https://www.perlego.com/book/1486927/identity-and-play-in-interactive-digital-media-ergodic-ontogeny
Coover, R. (1992) “The End of Books” New York Times
Cortazar, J. (1963) Hopscotch. Goatshed Press.
Cummings, E. E. (2019) Tulips & Chimneys. Dover Publications. Available at:
https://www.perlego.com/book/970742/tulips-chimneys
Danielewski, M. Z. (2000) House of Leaves. Penguin Random House.
Eskelinen, M. (2015) “Six Problems in Search of a Solution,” in Gendolla, P., and Schäfer, J. (eds.) The Aesthetics of Net Literature. Available at:
https://www.perlego.com/book/1461795/the-aesthetics-of-net-literature-writing-reading-and-playing-in-programmable-media
Hayles, N. K. (2001) “What Cybertext Theory Can’t Do,” Electronic Book Review.
Hayles, N. K. (2016) “Electronic Literature: What is it?” in Crompton, C., Lane, R. J., and Siemens, R. (eds.) Doing Digital Humanities: Practice, Training, Research. Routledge. Available at: https://www.perlego.com/book/2192829/doing-digital-humanities-practice-training-research
Heise-von der Lippe, A. (2021) Monstrous Textualities: Writing the Other in Gothic Narratives of Resistance. University of Wales Press. Available at:
https://www.perlego.com/book/2801028/monstrous-textualities-writing-the-other-in-gothic-narratives-of-resistance
The I Ching or Book of Changes. (2011) Translated into English by Cary F. Baynes. https://www.perlego.com/book/1114821/the-i-ching-or-book-of-changes
Kagen, M. (2017) “Walking Simulators, #Gamergate, and the Gender of Wandering,” in Eburne, J. P., and Schreier, B (eds.) The Year's Work in Nerds, Wonks, and Neocons. Indiana University Press. Available at:
https://www.perlego.com/book/569200/the-years-work-in-nerds-wonks-and-neocons
Facundo, A. C. (2016) Oscillations of Literary Theory. SUNY Press. Available at:
https://www.perlego.com/book/2672096/oscillations-of-literary-theory-the-paranoid-imperative-and-queer-reparative
Furtwängler, F. (2015) “Human Practice: How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies,” in Gendolla, P., and Schäfer, J. (eds.) The Aesthetics of Net Literature. Available at:
Nelson, T. (1988) Literary Machines. Mindful Press.
Ryan, M. L. (2006) Avatars of Story. University of Minnesota Press.
Rettberg, S. (2018) Electronic Literature. Polity. Available at:
https://www.perlego.com/book/1536490/electronic-literature
Shelley, M. (2013) Frankenstein. Dover Publications. Available at:
https://www.perlego.com/book/113049/frankenstein
Schober, R. (2023) Spider Web, Labyrinth, Tightrope Walk: Networks in US American Literature and Culture. De Gruyter. Available at:
https://www.perlego.com/book/4184144/spider-web-labyrinth-tightrope-walk-networks-in-us-american-literature-and-culture
Wolf, M. J. P., and Perron, B. (eds.) (2013) The Video Game Theory Reader. Routledge. Available at:
https://www.perlego.com/book/1613010/the-video-game-theory-reader
Illustrations and images
Guillaume Apollinaire (1914) “Lettre-Océan” Wikimedia Commons, 2013. Available at:
https://commons.wikimedia.org/wiki/File:Guillaume_Apollinaire_-_Calligramme_-_Lettre-oc%C3%A9an.png
“Eight Trigrams” from Cary F. Baynes and Richard Wilhem’s translation of The I Ching, or Book of Changes, 2011.
Lost Souls screenshot - River Tethys combat,” Wikimedia Commons, uploaded by Chaosprime, 1998; CC 3.0.
Digital media
Black Mirror: Bandersnatch (2018) Directed by David Slade and written by Charlie Brooker. Netflix.
Choose Love (2023) Directed by Stuart McDonald. Netflix
Jackson, S. (1995) Patchwork Girl. Eastgate.
Joyce, M. (1987–90) “afternoon, a story”. Norton Anthology of Postmodern American Fiction special web edition.
Life is Strange (2015) Developed by Don’t Nod. PlayStation, Xbox, and Windows.
MUD1 (1978) Created by Roy Trubshaw and Richard Bartle
Telltale Games (2005–present) Telltale Incorporated.