Tradigital Blender
eBook - ePub

Tradigital Blender

A CG Animator's Guide to Applying the Classical Principles of Animation

  1. 300 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Tradigital Blender

A CG Animator's Guide to Applying the Classical Principles of Animation

Book details
Table of contents
Citations

About This Book

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

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Yes, you can access Tradigital Blender by Roland Hess in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2013
ISBN
9781136126932
Edition
1

Table of contents

  1. Cover Page
  2. Half Title page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Chapter 1 An Introduction to Character Animation in Blender
  7. Chapter 2 Your Tool Kit
  8. Chapter 3 How to Not Waste Your Time
  9. Chapter 4 Basic Posing and Key Framing
  10. Chapter 5 Anticipation, Follow-Through, and Other Interesting Poses
  11. Chapter 6 Interpolation, Timing, Breakdowns, and Velocity
  12. Chapter 7 Fine Tuning Motion
  13. Chapter 8 A Second Pass
  14. Chapter 9 Straight Ahead Animation
  15. Chapter 10 Animation Extras
  16. Appendix: Animation Playback and Rendering
  17. Index