eBook - ePub
Putting People at the Heart of Policy Design
Using Human-Centered Design to Serve All
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- 92 pages
- English
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eBook - ePub
Putting People at the Heart of Policy Design
Using Human-Centered Design to Serve All
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About This Book
The basic premise of human-centered design is to put beneficiaries at the heart of the design process. For policies and projects, a human-centered design approach can increase the positive impact on people's lives by contributing to a deeper understanding of their challenges, aspirations, and dreams. This book aims to support policy makers to apply human-centered design methods. Part 1 discusses principles and methods and features real-world practical examples. Part 2 presents a case study on Indonesia's maritime sector to demonstrate the benefits of applying human-centered design methods.
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Yes, you can access Putting People at the Heart of Policy Design by Jamie Munger, Rudi Van Dael in PDF and/or ePUB format, as well as other popular books in Business & Decision Making. We have over one million books available in our catalogue for you to explore.
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CHAPTER 1
NAVIGATING INNOVATION CHAOS
Innovation is messy. Organizations rely on human-centered design to navigate this ambiguity. This chapter introduces the framework and the value it brings.
WHAT IS HUMAN-CENTERED DESIGN?
Human-centered design is an empathic approach to innovation. It is a way for policy makers to stay in line with human values, despite shifting trends and social currents, by putting beneficiaries at the center of the discovery and development process. The human-centered design framework integrates a broad set of practices around understanding the needs, wants, and limitations of the end-users. These insights ultimately result in solutions that are more likely to be adopted and embraced by the people who use them.
In the past decade, human-centered designâalso known as design thinkingâhas become synonymous with the term innovation. Innovation, like anything new, is ambiguous, confusing, and sometimes painfully chaotic. Human-centered design is a creative framework for navigating the fuzzy front end of new initiatives by keeping the focus trained on the needs of the end-users. It provides a strategic North Star, bringing work streams and decision makers back to the value created for the end-user.
Shifting Focus from the Organization to the End-User
Human-centered design is sometimes called user-centered design or even people-centered design. These terms challenge organizations to change their frame of reference. Organizations tend to define people through the interactions they have with their products and services. Terms like âcustomer,â âpatient,â or âpassengerâ define people from the perspective of the organization. Switching lenses to the end-usersâ perspective acknowledges that people have needs and motivations outside of their interactions with a product or service and reveals to organizations a new definition of their value and role.
Identifying the Right Problem to Solve
Seeing situations from the humanâs perspective (not the organizationâs) reveals a brand-new understanding of the problem needing a better solution. Identifying the right problem to solve is a crucial step toward knowing how to successfully address it.
To frame problems, human-centered design depends primarily on qualitative insights. These are gleaned from in-depth interviews, observations, and creative activities with end-users. Insights reflecting the individualsâ realities, drawn from qualitative research, will reveal unexpected connections. They describe tensions between what people aspire toward and what they are constrained by.
Insights are a way to understand a problem in a new light. This new frame of reference leads organizations to develop more effective solutions that improve situations for their end-users.
Developing new insights requires new ways of thinking. Human-centered design has a wide variety of methods and frameworks for looking at people and situations in new ways. One of these is the âquad fourâ framework, developed by Kim Erwin, which offers four distinct lenses through which to look at situations: activities, ambitions, anxieties, and attitudes. These lenses cover a meaningful range of human factorsâcognitive, behavioral, and emotionalâto see people and situations holistically.3
Delivering on the Bottom Line
The worldâs leading technology companies, health-care providers, and financial institutions have built human-centered design into their way of doing business. The framework of designing with users was embraced first by the private sector and now increasingly by the public and social sectors as well.
Why Is That?
In the private sector, where the bottom line is revenue and shareholder value, designing with and for end-users helps business build stronger brands, differentiated products, better customer experiences, and higher customer engagement. All of these outcomes translate into monetizable value toward the bottom line.4
Delivering on Policy Objectives
In the public sector, the bottom line is about achieving policy objectives. Policy is made for the benefit of millions of people, yet its impact is not one-size-fits-all. In complex systems, the best intentions can lead to unintended consequences for citizens.
Human-centered design provides a greater understanding of how citizens experience policies and government services by developing insights about their pain points, aspirations, and behaviors. It informs decision makers about the needs and experiences of their constituents. Prioritizing these insights, rather than relying on those of a detached expert, helps to steer policy toward more human solutions.
Policy can be interpreted and implemented at the service level in ways that are not necessarily aligned with the underlying intent. During implementation, human-centered design aligns policy objectives with the ways people experience them through services and programs.
Making a Case for Change
Creating value for people requires creating value for institutions as well. In developing new solutions, human-centered design seeks to strike a balance between three competing forces: desirability, feasibility, and viability. The solutions that emerge from a human-centered process should hit the overlap between these forces and thereby create a case for change not only through the human perspective, but also from the perspective of the organization.
Desirable: Will people use it? Does it solve existing problems? Is it trustworthy? Is it intuitive? Is it culturally appropriate?
Viable: Can the organization afford it? Will it make money? Will it be cost-effective? Will the institution, accrediting body, and governing boards approve, support, and endorse our plan?
Feasible: Can it technically be done by our organization? Does it identify roadblocks that can be overcome realistically?
CASE STUDY
The brand was selling them something that was fundamentally at odds with their aspirations.
Many years ago, my teama worked with a seminal brand in India which, one generation ago, represented the very definition of high-quality items for the home, like appliances and furniture. The brand had not managed to capture the attention of the up-and-coming generation in the same way. To put it bluntly, twentysomething urbanites were not interested in buying this brandâs refrigerators, sofas, bedroom sets, and washing machines.
The company suspected these new earners saw their brand as old-fashioned, something their mom and dad would buy and therefore not aspirational for young professionals living on their own for the first time. They perceived the problem to be that young people did not think their brand was cool. But did young people perceive it in the same way?
My team spent several weeks learning about twentysomething urbanites living in Mumbai by visiting their homes and talking with them about what was important, aspirational, functional, and valuable during this phase of their lives. Seeing the situation from their perspective, we learned âcoolnessâ was not the problem. Not at all. The problem was that the brand was selling them something that was fundamentally at odds with their aspirations.
What was most important to these ambitious, young professionals was not to be âcoolââit was to be able to say âyesâ to new opportunities as they arose. They prepared for this by living sparsely so, when the moment came, they would feel unconflicted about saying âyes,â packing up, and moving. They compensated by sleeping on the floor instead of owning a bed, storing their clothes in cardboard boxes instead of owning a closet, and eating take out for every meal instead of owning a refrigerator and a stove.
Seeing the situation from the end-userâs perspective, especially their aspirations and concerns, redefined what the brand should focus on. Rather than design a âcoolâ new sofa or washing machine, the team designed an innovative new service that sells, delivers, buys back, picks up, and resells secondhand furniture and appliances, thus providing some home comforts while liberating young people from the burden of ownership and the pain of moving.
a The team comprised the author, Jamie Munger; Emergent Design; and the brand staff.
CHAPTER 2
PURPOSE AND PROCESS
H...
Table of contents
- Front Cover
- Title Page
- Copyright Page
- Contents
- Figures
- Foreword
- Introduction
- 1 Navigating Innovation Chaos
- 2 Purpose and Process
- 3 Process Deep Dive
- 4 Case Study
- 5 Lessons Learned
- Featured Further Reading
- Further Reading
- Sources
- About the Authors
- Footnotes
- Back Cover