Rockport Universal
eBook - ePub

Rockport Universal

125 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

  1. 272 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Rockport Universal

125 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

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About This Book

This handy, portable version of the authoritative Universal Methods of Design provides the samethorough and critical presentation, updated and expanded to include 125 research methods, synthesis/analysis techniques, and research deliverables for human-centered design. Each method of research is distilled down to its most powerful essence, in a format that will help individual practitioners as well as design teams select and implement the research methods best suited to their design culture within the constraints of their projects. This valuable guide:

  • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
  • Creates a shared meaning for cross-disciplinary design teams
  • Illustrates methods with compelling visualizations and case studies
  • Characterizes each method at a glance

With the concise, accessible format of The Pocket Universal Methods of Design, you and your team will be designing in a completely new, more effective way. The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.

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Information

Year
2021
ISBN
9780760372159

References & Notes

05 Automated Remote Research

Bolt, N., and T. Tulathimutte. Remote Research: Real Users, Real Time, Real Research. Brooklyn, NY: Rosenfeld Media, 2010.

07 Behavioral Design

Tromp, N., and P. Hekkert. Designing for Society: Products and Services for a Better World. London: Bloomsbury, 2018.

08 Behavioral Mapping

Sommer, R., and B. Sommer. A Practical Guide to Behavioral Research: Tools and Techniques. New York, NY: Oxford University Press, 2002.

09 Blockbusting

Adams, J. L. Conceptual Blockbusting: A Guide to Better Ideas. WW Norton & Company, 1980.

10 Bodystorming

Burns, C., et al. ā€œActors, Hairdos & Videotapeā€”Informance Design: Using Performance Techniques in Multidisciplinary, Observation-based Design.ā€ In CHI 94 Conference Companion, 1994: 119ā€“120.

11 Brainstorm Graphic Organizers

Hyerle, D. Visual Tools for Constructing Knowledge. Alexandria, VA: ASCD, 1996.

12 Brand Experience Workshop

The Brand Experience Workshop method was developed by and is taught by Cooper, www.cooper.com.
Design Leadership Cards, Cooper. (Obtained from the Design Leadership workshop by Cooper.)

13 Bullā€™s-Eye Diagramming

Bullā€™s-Eye Diagramming is a method from the LUMA System of Innovation. To learn more, visit www.luma-institute.com/why-luma/our-system/.
ā€œBullā€™s-Eye Diagramming.ā€ LUMA Institute. Innovating for People: Handbook of Human-Centered Design. LUMA Institute, 2012.
ā€œWhatā€™s on Your Radar?ā€ LUMA Institute. Innovating for People: Handbook of Human-Centered Design. LUMA Institute, 2012.

16 Case Studies

Robson, C. Real World Research: A Resource for Social Scientists and Practitioner-Researchers, 2nd ed. Oxford: Blackwell Publishers, 2002.

18 Cognitive Mapping

Ackermann, F., et al. ā€œGetting Started with Cognitive Mappingā€ in The Young OR Conference, University of Warwick, 1992: 65ā€“82.

19 Cognitive Walkthrough

Wharton, C., et al. ā€œThe Cognitive Walkthrough: A Practitionerā€™s Guideā€ in Usability Inspection Methods. New York, NY: John Wiley and Sons, 1994.

25 Contextual Design

Holtzblatt, K., et al. Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. San Francisco, CA: Morgan Kaufmann, 2004.

26 Contextual Inquiry

Holtzblatt, K., and H. Beyer. Contextual Design: A Customer-Centered Approach to Systems Design. San Francisco, CA: Morgan Kaufmann, 1998.

27 Creative Matrix

Creative Matrix is a method from the LUMA System of Innovation. To learn more, visit www.luma-institute.com/why-luma/our-system/.
LUMA Institute. Innovating for People: Handbook of Human-Centered Design. LUMA Institute, 2012.

30 Critiques

Lerman, L., and J. Borstel. Liz Lermanā€™s Critical Response Process: A Method for Getting Useful Feedback on Anything You Make, from Dance to Dessert. Takoma Park,...

Table of contents

  1. Cover
  2. Title Page
  3. Contents
  4. 001 A/B Testing
  5. 002 AEIOU
  6. 003 Affinity Diagramming
  7. 004 Artifact Analysis
  8. 005 Automated Remote Research
  9. 006 Backcasting
  10. 007 Behavioral Design
  11. 008 Behavioral Mapping
  12. 009 Blockbusting
  13. 010 Bodystorming
  14. 011 Brainstorm Graphic Organizers
  15. 012 Brand Experience Workshop
  16. 013 Bullā€™s-Eye Diagramming
  17. 014 Business Origami
  18. 015 Card Sorting
  19. 016 Case Studies
  20. 017 Civic Design & Policy
  21. 018 Cognitive Mapping
  22. 019 Cognitive Walkthrough
  23. 020 Collage
  24. 021 Competitive Testing
  25. 022 Concept Mapping
  26. 023 Content Analysis
  27. 024 Content Inventory & Audit
  28. 025 Contextual Design
  29. 026 Contextual Inquiry
  30. 027 Creative Matrix
  31. 028 Creative Toolkits
  32. 029 Critical Incident Technique
  33. 030 Critiques
  34. 031 Crowdsourcing
  35. 032 Cultural Probes
  36. 033 Customer Experience Audit
  37. 034 Data Physicalization
  38. 035 Data Visualization
  39. 036 Design Charette
  40. 037 Design Ethnography
  41. 038 Design Fiction
  42. 039 Design Workshops
  43. 040 Desirability Testing
  44. 041 Diary Studies
  45. 042 Directed Storytelling
  46. 043 Drawing
  47. 044 Elito Method
  48. 045 Empathy Maps
  49. 046 Ergonomic Analysis
  50. 047 Evaluative Research
  51. 048 Evidence-based Design
  52. 049 Experience Prototyping
  53. 050 Experience Sampling Method
  54. 051 Experiments
  55. 052 Exploratory Research
  56. 053 Eyetracking
  57. 054 Flexible Modeling
  58. 055 Fly-on-the-Wall Observation
  59. 056 Focus Groups
  60. 057 Gap Analysis
  61. 058 Generative Research
  62. 059 Graffiti Walls
  63. 060 Heuristic Evaluation
  64. 061 Highlight Reels
  65. 062 Horizon Scanning
  66. 063 How Might We
  67. 064 Image Boards
  68. 065 Importance-Difficulty Matrix
  69. 066 Interviews
  70. 067 KJ Technique
  71. 068 Kano Analysis
  72. 069 Key Performance Indicators (KPIs)
  73. 070 Laddering
  74. 071 Literature Reviews
  75. 072 The Love Letter & the Breakup Letter
  76. 073 Mental Model Diagrams
  77. 074 Metaphors
  78. 075 Mind Mapping
  79. 076 Observation
  80. 077 Parallel Prototyping
  81. 078 Participant Observation
  82. 079 Participatory Action Research
  83. 080 Participatory Design
  84. 081 Personal Inventories
  85. 082 Personas
  86. 083 Photo Studies
  87. 084 Picture Cards
  88. 085 Prototyping
  89. 086 Questionnaires
  90. 087 Rapid Iterative Testing & Evaluation (RITE)
  91. 088 Remote Moderated Research
  92. 089 Research Through Design
  93. 090 Role-playing
  94. 091 Rose Thorn Bud
  95. 092 Scenarios
  96. 093 Secondary Research
  97. 094 Semantic Differential
  98. 095 Service Blueprint
  99. 096 Service Design
  100. 097 Shadowing
  101. 098 Simulations
  102. 099 Site Search Analytics
  103. 100 Speed Dating
  104. 101 Stakeholder Maps
  105. 102 Stakeholder Walkthrough
  106. 103 Storyboards
  107. 104 Surveys
  108. 105 Swimlanes
  109. 106 Task Analysis
  110. 107 Territory Maps
  111. 108 Thematic Networks
  112. 109 Think-aloud Protocol
  113. 110 Time-aware Research
  114. 111 Touchstone Tours
  115. 112 Transition Design
  116. 113 Tree Testing
  117. 114 Triading
  118. 115 Triangulation
  119. 116 Unobtrusive Measures
  120. 117 Usability Report
  121. 118 Usability Testing
  122. 119 User Journey Maps
  123. 120 Value Opportunity Analysis (VOA)
  124. 121 Values-based Assessment
  125. 122 Web Analytics
  126. 123 Weighted Matrix
  127. 124 Wizard of Oz
  128. 125 Word Clouds
  129. References & Notes
  130. Copyright