- 352 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
Graphics, 3D modeling, and animation are the cornerstones of not only the video game industry, but also the motion picture industry, digital lighting, and many other professions. Each of these subjects (Graphics, 3D modeling, and animation) intertwine with each other and even require a sufficient understanding of mathematics and physics. While other books assume readers know these basics, ' 3D Modeling & Animation: A Primer' provides the fundamental building blocks in constructing new own worlds of art and 3D design. With over two hundred images, valuable review questions, and coherent instructions, Magesh Chandramouli provides the reader with an essential text in the journey to mastering Graphics and 3D modeling/animation. Animation and modeling are highly stimulating subject areas, and should not be watered down by pure theory and erudite equations. Without being too generic and too detailed, the book presents to you the right amount of material to provide a firm grasp of the underlying principles. The author has not only explained the concepts in a simple manner, but also presented these simplified concepts in a manner that would be engaging.
KEY FEATURES:
ā¢ Uses a simple, clear, and concise approach to explain the basics of modeling and animation
ā¢ Two hundred plus vibrant images to easily understand and appreciate complex concepts
ā¢ Review questions at chapter ends to help readers better review the content
Frequently asked questions
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication Page
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- Author
- Chapter 1: Production Pipeline and Pre-Production
- Chapter 2: Conceptual Foundations: Basic Building Blocks
- Chapter 3: Ideation, Visual Expression, and Elements of Art
- Chapter 4: Modeling ā Part I: Categories and Approaches
- Chapter 5: Modeling ā Part II: Curve-Based and Other Modeling Techniques
- Chapter 6: Animation ā Part I: Brief History and Basics
- Chapter 7: Animation ā Part II: Animation Types
- Chapter 8: Character: Design, Rigging, & Animation
- Chapter 9: Lighting
- Chapter 10: Form, Composition, and Rendering
- Index