eBook - PDF
Game Studies
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
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- Available on iOS & Android
eBook - PDF
Game Studies
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Book details
Table of contents
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About This Book
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan GĂŒnzel, Jörg Sternagel, and Dieter Mersch.
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Table of contents
- Cover
- Contents
- Opening remarks
- Preface to this edition
- Chapter 1: Introduction
- Chapter 2: Simulations, games and make-believe
- Chapter 3: Computer game fiction
- Chapter 4: The model and the avatar
- Chapter 5: The simulator
- Chapter 6: The computer game avatar
- Chapter 7: 2D/3D
- Chapter 8: The avatarial camera
- Conclusion
- Tracing the Avatar. An Afterword
- Bibliography