Game Studies
eBook - PDF

Game Studies

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Game Studies

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

Book details
Table of contents
Citations

About This Book

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan GĂŒnzel, Jörg Sternagel, and Dieter Mersch.

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Information

Year
2022
ISBN
9783839445792
Edition
1

Table of contents

  1. Cover
  2. Contents
  3. Opening remarks
  4. Preface to this edition
  5. Chapter 1: Introduction
  6. Chapter 2: Simulations, games and make-believe
  7. Chapter 3: Computer game fiction
  8. Chapter 4: The model and the avatar
  9. Chapter 5: The simulator
  10. Chapter 6: The computer game avatar
  11. Chapter 7: 2D/3D
  12. Chapter 8: The avatarial camera
  13. Conclusion
  14. Tracing the Avatar. An Afterword
  15. Bibliography