ACM Books
eBook - ePub

ACM Books

The Story of Interaction Techniques

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

ACM Books

The Story of Interaction Techniques

Book details
Table of contents
Citations

About This Book

This book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.

Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.

Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

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Information

Publisher
ACM Books
Year
2024
ISBN
9798400709487

Table of contents

  1. Cover
  2. Halftitle
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Detailed Table of Contents
  8. List of Figures
  9. List of Tables
  10. Acknowledgments
  11. Preface
  12. Chapter 1 Introduction
  13. PART I HISTORY AND BACKGROUND
  14. PART II SPECIFIC INTERACTION TECHNIQUES
  15. PART III USING, DESIGNING, AND IMPLEMENTING INTERACTION TECHNIQUES
  16. Part IV INTERVIEWS
  17. Part V FUTURE WORK AND CONCLUSIONS
  18. Bibliography
  19. Index
  20. Author’s Biography