Remote Research
eBook - ePub

Remote Research

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub
Book details
Book preview
Table of contents
Citations

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Remote Research by Nate Bolt and Tony Tulathimutte in PDF and/or ePUB format, as well as other popular books in Design & UI/UX Design. We have over one million books available in our catalogue for you to explore.

Information

Year
2010
ISBN
9781933820446
Edition
0
Topic
Design
Subtopic
UI/UX Design
Chapter 1
Why Remote Research?
The Appeal of Lab Research
Is Lab Research Dead?
What’s Remote Research GoodFor?
When to Go Remote
Moderated vs. Automated
When to Use Which Remote Method
Chapter Summary
In-person lab research used to be the only game in town, and as with most industry practices, its procedures were developed, refined, and standardized, and then became entrenched in the corporate R&D product development cycle. Practically everything gets tested in a lab nowadays: commercial Web sites, professional and consumer software, even video games (see Figure 1.1).
0101.png
Photo courtesy of Danny Hope
Figure 1.1
elephant logo green.png
http://www.flickr.com/photos/rosenfeldmedia/4218821411/
Brighton University’s usability lab, from behind the traditional two-waymirror.
The Appeal of Lab Research
Part of the appeal of lab-based user research was that it provided a seemingly scientific basis for making decisions by using observational data, instead of someone’s error-prone gut instincts. Stakeholders appreciated the firm protocol and apparent reliability of properly managed lab research. Lots of user research practitioners continue to perform lab research just because it’s what people have been doing for a long time.
Is Lab Research Dead?
Heck no. Lab and remote research share the same broad purpose: to understand how people interact and behave with the thing you’ve made (from here on, let’s just call it “the interface”). There’s no need to set up a false opposition between the two approaches—one isn’t inherently better than the other. Despite the versatility of remote research, there are lots of reasons you might want to conduct an in-person study instead, most of which have to do with security, equipment, or the type of interaction you want to have with your research participants. More generally, lab research is appropriate when you need a high degree of control over some aspect of the session, such as the following situations.
Info security. Security is often a concern for institutions like banks and hospitals, which deal in sensitive information, or companies concerned with guarding certain types of intellectual property. If you’re testing a top-secret prototype, you obviously don’t want to let people access something from their home computer, where it could be saved or screen-captured. On the other hand, you might also be doing a study on users who would be secretive about sharing what’s on their screen—government employees, doctors, or lab technicians, for instance. Either way, you’ll want to test users in a controlled lab environment to keep things confidential, especially if what you’re testing is so hush-hush that you must have your users sign a nondisclosure form.
Inability to use screen sharing. You might also want to use a lab if your users are unable to share their screen over the Internet, for whatever reason. Some studies (of rural users, cybercafe patrons, etc.) may require you to talk to users who don’t have reliable high-speed Internet connections, who own computers too slow or unstable to use screen sharing services effectively, or who have operating systems incompatible with the screen sharing tools you’re using. These restrictions apply only to moderated studies, for which you need to see what’s on your users’ screens.
The need for special equipment. Depending on the interface you’re testing, you may require certain special software or physical equipment to run the study properly, which is most often the case with software that’s still under development. Getting users to install and configure tools to run elaborate software can be a pain (though that’s not unheard of), and requiring users to have certain equipment can make recruiting needlessly difficult.
The importance of seeing the user’s body. Some kinds of research will require you to study certain things about the user that are difficult to gather remotely. UX research has recently begun using eye-tracking studies, and for that kind of study, you’d need to bring the users to the eye-tracking device. Other studies might require you to attend to the participants’ physical movements, which may be difficult to capture with a stationary webcam. And then there are multiuser testing sessions, in which a single research moderator facilitates many participants at once; screen sharing is currently not well suited to sharing multiple desktops at once, though some tools (e.g., GoToMeeting) make it relatively painless to switch from one desktop to another. We want to emphasize, however, that for most studies, seeing the user at all is not actually important; we explain why in Chapters 5, “Moderating,” (see “Ain’t Nothing Wrong with Using the Phone”) and 10, “The Challenges of Remote Testing.”
Although these situations are all compelling reasons to conduct in-person research, part of what we want to demonstrate in this book is that remote research is very broad and adaptable, and even if a study is conducted in a lab, elements of remote methods can be adapted and incorporated to enhance in-person research methods. We’ll get to that in Chapter9, “New Approaches to User Research.”

Table of contents

  1. How to Use This Book
  2. Frequently Asked Questions
  3. Foreword
  4. Chapter 1
  5. Chapter 2
  6. Chapter 3
  7. Chapter 4
  8. Chapter 5
  9. Chapter 6
  10. Chapter 7
  11. Chapter 8
  12. Chapter 9
  13. Chapter 10
  14. Conclusion