Playing Games in Nineteenth-Century Britain and America
Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives
- 352 pages
- English
- ePUB (adapté aux mobiles)
- Disponible sur iOS et Android
Playing Games in Nineteenth-Century Britain and America
Ann R. Hawkins,Erin N. Bistline,Catherine S. Blackwell,Maura Ives
Ă propos de ce livre
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Foire aux questions
Informations
Table des matiĂšres
- Cover
- Title
- Copyright
- Contents
- List of Illustrations
- Acknowledgments
- Introduction From Snapdragon to Three-card Loo: Rediscovering Nineteenth-Century Games
- Section I: Games in Motion
- Section II: Communal Games
- Section III: Playing the World
- Section IV: Books, Boards, and Other Objects
- Contributors
- General Index
- Games Index
- Back Cover