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Serious Games in Personalized Learning
New Models for Design and Performance
Scott M. Martin, James R. Casey, Stephanie Kane
- 290 pagine
- English
- ePUB (disponibile sull'app)
- Disponibile su iOS e Android
Serious Games in Personalized Learning
New Models for Design and Performance
Scott M. Martin, James R. Casey, Stephanie Kane
Informazioni sul libro
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game's effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.
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Informazioni
Indice dei contenuti
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Preface
- 1 The Science and Art of How We Learn
- 2 History of Artificial Intelligence and Personalized Learning
- 3 Ludology and the Origins of Games and Learning
- 4 Teaching and Learning Game Design
- 5 The Virginia Serious Game Institute (VSGI) Learning Game Examples
- 6 Artificial Intelligence Applied to Teaching and Learning
- 7 Teaching and Learning Computer-Intelligent Games
- 8 Personalized Learning Game Design Pedagogy
- Index