USING TECHNOLOGY TO IMPROVE LEARNING OUTCOMES
Ideally, educators would decide to integrate technology into their lessons and courses based on an intrinsic desire to improve learning outcomes and the student experience. Notwithstanding the limitations of using technology for educational purposes, which will be discussed throughout this book, practitioners, researchers, and organizations propose a number of arguments for utilizing technology in teaching. Digital technologies can facilitate personalized learning, for instance, where the learner can decide to choose a certain learning pathway (OECD, 2016b). They can enable collaborative learning whereby knowledge construction results from interaction and negotiation (OECD, 2016b). Digital technologies can also be used by teachers to collect data that enables them to take advantage of learning analytics in their classes (OECD, 2016b).
Newhouse (2015) provides several other compelling ways in which technology may be able to enhance learning. Technology can be used to investigate real world phenomena through the collection of data and representation of knowledge, thus facilitating higher-level problem-solving and thinking skills. By making students more active participants in their learning (through manipulating, observing, and constructing) and supporting efficient execution of lower level tasks (such as computation), technology can promote more productive and engaged learning. Technology can also facilitate more authentic forms of assessment, and cater to students with special needs through assistive technologies (Newhouse, 2015).
Adding to these, Oblinger (2012) points out that technology can enable students and classes to connect with industry experts, broadening out the boundaries of the learning community. Simulations and gamification can be used to provide students with experiential learning, for instance, whereby nursing students practice procedures or business students trade stocks. As well as providing intelligent feedback on progress, technology can offer feed-forward advice about what to learn next. Technology can also provide students with peer-to-peer support through social networking systems (Oblinger, 2012). Thus, there are several compelling practice-based reasons that educators may choose to integrate technology into their lessons.
DEVELOPMENT OF STUDENTS’ DIGITAL LEARNING SKILLS
Almost all aspects of our world are being transformed by digitization (Vuorikari, Punie, Gomez, & Van Den Brande, 2016). Increasing use of Information and Communication Technologies (ICTs) in the workplace is raising the demand for people with skills to use technology for professional purposes (OECD, 2016a). Consequently, digital competence – the confident and critical use of technology – is vital for participation in today’s society and economy (Ferrari, 2013; Vuorikari et al., 2016). Yet, data from the European Commission Digital Economy and Society Index found that almost half (45%) of the European Union population aged from 16 to 74 had insufficient digital skills to adequately participate in the economy (Vuorikari et al., 2016). Over 40% of workers who use technology every day do not have the requisite skills to sufficiently operate office productivity software (OECD, 2016c). Accordingly, countries around the world are taking active measures to promote and develop digital literacies (OECD, 2016b).
There are numerous organizations and initiatives that advocate the learning skills that individuals and society require for a successful future. The International Society for Technology in Education (ISTE) is the peak global body concerned with the integration of technology into learning and teaching. The ISTE Standards for Students (ISTE, 2016) outlines a set of seven capabilities students need in order to learn effectively and live productively in an increasingly global and digital world (pp. 1–2):
- Empowered learner – students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
- Digital citizen – students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.
- Knowledge constructor – students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
- Innovative designer – students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solution.
- Computational thinker – students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
- Creative communicator – students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.
- Global collaborator – students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
The capabilities, which are now in their third iteration, provide a compelling and aspirational vision for what we might aim to achieve through the integration of technology into education.
Alternately, and intended for those in and beyond the field of Education, the updated European Commission’s Digital Competence Framework for Citizens (DigiComp 2.0) identifies five technological competence areas that people require to participate in contemporary society: (1) information and data literacy, (2) communication and collaboration skills, (3) digital content creation, (4) safety, and (5) problem solving (Vuorikari et al., 2016). These dimensions are deconstructed into 21 subcomponent descriptors that can be used for technological skills assessment, development, and tracking purposes (see https://ec.europa.eu/jrc/en/digcomp/digital-competence-framework for further details).
The well-established Partnership for 21st Century Skills (P21 – a coalition of business people, education leaders, and policymakers) proposes another model of contemporary learning capabilities for students (see Figure 1.1). The framework builds upon the more traditional ‘reading, writing and arithmetic’ (3Rs) view of core learning capabilities, by advocating the value of other crucial learning outcomes such as life and career skills, information media and technology skills, as well as learning and innovation skills (critical thinking, communication, collaboration, and creativity). See http://www.p21.org/about-us/p21-framework for further information about the learning outcomes and associated resources. Thus, digital literacies feature explicitly through the development of information media and technology skills, but also implicitly as means by which students may develop critical thinking, communication, collaboration, and creative competencies. The C21 Canadians for 21st Century Learning & Innovation ‘Shifting Minds’ framework (http://c21canada.org) constitutes a commensurate initiative. Taken together, we can see across the frameworks a general trend toward empowering learners with constructive, creative, collaborative, and socially oriented problem-solving capabilities using technology.
Figure 1.1. Framework for 21st Century Learning Proposed by the P21 Initiative. Source: Courtesy of the Partnership for 21st Century Learning, http://p21.org
EVOLVING CURRICULA AND POLICY DOCUMENTS
Countries and educational jurisdictions around the world are recognizing the importance of learning technologies and digital capabilities, and increasingly incorporating technology-related outcomes into their curricula and policy documents. For instance, at the school level, the new Australian Curriculum released by the Australian Curriculum Assessment and Reporting Authority (ACARA) has ICT capability as one of its seven general capabilities that are viewed as essential to help students live and work successfully in the 21st century (see http://www.australiancurriculum.edu.au/GeneralCapabilities/Pdf/ICT for further details). While educational standards and outcomes in the United States are controlled by individual states, the recently developed US Common Core State Standards have increased the amount of technology that is incorporated into the curriculum (see http://www.corestandards.org). In the United Kingdom, school students are required to study Information and Communication Technologies in all years, though schools can follow the designated programs of study or develop their own ICT curricula (see https://www.gov.uk/national-curriculum/overview for more information and further links). In Singapore, the fourth Masterplan for ICT in Education (http://ictconnection.moe.edu.sg/masterplan-4/overview) and the Singapore National ICT Masterplan set a vision for ICT integration in schools.
In Higher Education, the British Educational Communications and Technology Agency (BECTA) Next Generation Learning report emphasized the importance of having a technologically capable workforce for national prosperity (BECTA, 2010). The Australian Government’s Transforming Australia’s Higher Education System vision statement argued the need for graduates to have acquired contemporary learning capabi...