Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014
eBook - ePub

Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014

Autodesk Official Press

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014

Autodesk Official Press

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About This Book

An Autodesk Official Press guide to the powerful mechanical design software

Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise.

This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles.

  • Uses real-world sample projects so you can quickly grasp the interface, tools, and processes
  • Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more
  • Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features
  • Downloadable datasets let you jump into the step-by-step tutorials anywhere

Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.

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Information

Publisher
Sybex
Year
2013
ISBN
9781118758281
Edition
1

Chapter 1

Getting Started with AutodeskĀ® InventorĀ®

In this chapter, you will be introduced to the concept of parametric 3D design and the general tools and interface of Inventor. This chapter will focus on the concepts of parametric modeling and the workflow, tools, and interface elements found in the AutodeskĀ® InventorĀ® software that are used to turn your ideas into a design.
In this chapter, you'll learn to:
  • Create parametric designs
  • Get the ā€œfeelā€ of Inventor
  • Use the Inventor graphical interface
  • Work with Inventor file types
  • Understand how project search paths work
  • Set up library and Content Center paths
  • Create and configure a project file
  • Determine the best project type for you

Understanding Parametric Design

Autodesk Inventor is first and foremost 3D parametric modeling software. And although it has capabilities reaching far beyond the task of creating 3D models, it is important for you to understand the fundamentals of parametric 3D design. The term parametric refers to the use of design parameters to construct and control the 3D model you create. For instance, you might begin a design by creating a base sketch to define the profile of a part. In this sketch you would use dimensions as parameters to control the length and width of the sketch. The dimensional parameters allow you to construct the sketch with precise inputs.

Creating a Base Sketch

Well-constructed parts start with well-constructed sketches. Typically, the 3D model starts with a 2D sketch, which is assigned dimensions and 2D sketch constraints to control the general size and shape. These dimensions and constraining geometries are the parameters, or input points, that you would then change to update or edit the sketch. For instance, Figure 1.1 shows a base sketch of a part being designed.
Figure 1.1 Creating a parametric model sketch
1.1
You can see four dimensions placed on the two rectangles defining the length and width of each along with a fifth dimension controlling the angle at which the two rectangles relate. These dimensions are parameters, and if you were to change one of them at any point during the design or revision of the part, the sketch would update and adjust to the change.
An important part of working with sketches is the concept of a fully constrained sketch. Fully constrained simply means that all of the needed dimensions and sketch constraints have been applied to achieve a sketch that cannot be manipulated accidentally or as an unintentional consequence of an edit. For instance, if you were to sketch four lines to define a rectangle, you would expect two dimensions to be applied, defining the length and width. But you would also need to use 2D sketch constraints to constrain the lines so that they would stay perpendicular and equal to one another if one of the dimensions were to change. Without the sketch constraints, a dimensional edit to make the rectangle longer might result in a trapezoid or a parallelogram rather than the longer rectangle you anticipated. By fully constraining a sketch, you can anticipate the way in which it will update. Inventor helps you with this concept by automatically applying many sketch constraints, and by reporting when a sketch is fully constrained. This will be covered in more detail in Chapter 3, ā€œSketch Techniques.ā€

Creating a Base Feature

Not only do you add 2D sketch parameters; you also add parameters to control the 3D properties of parts. This is done by using the sketch to create a feature such as an extrusion to give a depth value to the sketch. The depth dimension is a parameter as well, and it can be updated at any time to adjust the part model as required. Figure 1.2 shows the sketch from Figure 1.1 after it has been given a depth using the Extrude tool.
Figure 1.2 A basic part model created from the sketch
1.2

Adding More Features

Once the part is three-dimensional, more sketches can be added to any of the faces of the 3D shape, and those new sketches can be used to create some feature that further defines the form and function of the design. The model is then enhanced with more features, such as holes, fillets, and chamfers, until it is complete. Each added feature is controlled by still more parameters defined by you, the designer. If a change is required, you simply update the parameter and the model updates accordingly. This type of parametric design allows you to build robust and intelligent models very quickly and update them even faster. Figure 1.3 illustrates the typical workflow of adding secondary features to a base feature to fully realize the part design, in this case a simple pivot link.
Figure 1.3 Adding features to complete the part model
1.3

Using the Part in an Assembly

Just as well-constructed parts start with well-constructed sketches, well-constructed assemblies start with well-constructed parts. Once the part model is built up from the features you create, you can use it in an assembly of other parts created in the same manner. You can copy the part to create multiple instances of the same part, and you can copy the part file to create variations of the original part. To assemble parts, you create geometric relationships called assembly constraints defining how the parts go together. The constraints are parameters that can be defined and revised by you at any time in the design process as well. Part models can be arranged into small assemblies and placed into larger assemblies to create a fully realized subassembly structure that matches the way your design will be built on the shop floor. Figure 1.4 shows the part model from the previous illustrations placed multiple times in a subassembly, and then that subassembly placed in a top-level assembly.
Figure 1.4 A subassembly and an assembly model using the part model
1.4

Making Changes

Once parts are created, they are then used in assemblies, which also employ parameters to define the offsets and mating relationships between assembled parts. Designing with the use of parameters allows you to make edits quickly and lends itself to creating product configurations, where parameter values are changed to create variations of a basic design.
Of course, as with building anything, there are general rules and best practices to be learned and followed to prevent your work from ā€œfalling apart.ā€ For instance, what if the pivot link used in the previous examples were to incur a design change that made one leg of the link longer? How would the holes be affected? Should they stay in the same place? Or should they stay at some defined distance from one end or the other?
Anticipating changes to the model is a large part of being successful with Inventor. Imagine, for instance, that a simple design change required that the pivot link become 50 millimeters longer on one leg. This should be a simple revision that requires you only to locate the dimension controlling that leg length and change the parameter value. Unfortunately, if you did not follow the best-practices guidelines when creating the part originally, the change in the length might displace the secondary features such as holes and material cuts and require you to stop and fix each of those as well. This is one of the most frustrating parts of learning Inventor for any new user who has not taken the time to learn or follow the known best practices of parametric modeling. Fortunately for you, within the pages of this book you will learn how to create models that are easy to update and do not ā€œfall apartā€ during design changes.

Understanding History-Based Modeling and Dependencies

Inventor is often referred to as a history-based modeler, meaning that as you create sketches and turn them into features and then add more features and still more features, each addition is based on a previous feature, and so the model is said to have history. This history is recorded and tracked in the Model browser. The Model browser is a panel that displays on-screen and shows every feature you create during the design of your part. Figure 1.5 shows the Model browser for the pivot link file.
Figure 1.5 The Model browser showing the feature tree (history) of a part named Pivot_Link.ipt
1.5
You can see that each feature is listed in the browser in the order in which it was created, forming a history tree. To create a part that handles changes predictably, you must create a solid foundation on which to build the rest of the model. In most cases, when you are designing a part model you will start with a sketch, much like the one shown back in Figure 1.1. This base ske...

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Publisher's Note
  5. Dedication
  6. Acknowledgments
  7. About the Author
  8. Introduction
  9. Chapter 1: Getting Started with AutodeskĀ® InventorĀ®
  10. Chapter 2: A Hands-on Test Drive of the Workflow
  11. Chapter 3: Sketch Techniques
  12. Chapter 4: Basic Modeling Techniques
  13. Chapter 5: Advanced Modeling Techniques
  14. Chapter 6: Sheet Metal
  15. Chapter 7: Reusing Parts and Features
  16. Chapter 8: Assembly Design Workflows
  17. Chapter 9: Large Assembly Strategies
  18. Chapter 10: Weldment Design
  19. Chapter 11: Presentations and Exploded Views
  20. Chapter 12: Documentation
  21. Chapter 13: Tools Overview
  22. Chapter 14: Exchanging Data with Other Systems
  23. Chapter 15: Frame Generator
  24. Chapter 16: Inventor Studio
  25. Chapter 17: Stress Analysis and Dynamic Simulation
  26. Chapter 18: Routed Systems
  27. Chapter 19: Plastics Design Features
  28. Chapter 20: iLogic
  29. Appendix A: The Bottom Line
  30. Appendix B: Autodesk Inventor Certification