Inside Smartgeometry
eBook - ePub

Inside Smartgeometry

Expanding the Architectural Possibilities of Computational Design

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Inside Smartgeometry

Expanding the Architectural Possibilities of Computational Design

Book details
Book preview
Table of contents
Citations

About This Book

Smartgeometry (SG) is a key influence on the architectural community who explore creative computational methods for the design of buildings. An informal international network of practitioners and researchers, the group meets annually to experiment with new technologies and collaborate to develop digital design techniques.

When SG was founded in 2001 by London-based architects and friends Hugh Whitehead (Foster + Partners), J Parrish (AECOM) and Lars Hesselgren (PLP), there was little in the way of parametric tools for architecture. SG was founded to encourage the development, discussion and experimentation of digital design techniques driven by design intent rather than on construction specifications. SG calls for a re-consideration of the design process, where the creation of computational mechanisms become an integral part of designing – not a task done prior to or separate from the process. In the early years of the workshops this need for new ways of design thinking led to the development of Bentley´s GenerativeComponents software. In recent years, the ecology of these design environments has diversified to include multiple software platforms, as well as innovative fabrication techniques and interactive environments. SG has grown accordingly from a handful of experts to an international network of designers who are defining the future of design. Founded by digital pioneers, it creates the algorithmic designers of the future.

Inside Smartgeometry can be seen as a retroactive manifesto for SG, examining and contextualising the work of the SG community: the digital spaces, prototypes and buildings designed using bespoke tools created in response to architectural ideas. From interactive crowd-sourcing tools to responsive agent-based systems to complex digitally fabricated structures, it explores more than a decade of advances that have been influential for architecture. Through 23 original texts including reflections by the founders, and key contributors such as Robert Aish, Martin Bechthold, Mark Burry, Chris Williams and Robert Woodbury, the book offers a critical state of the art of computational design for architecture. Many international design and engineering firms have participated in SG and the book includes chapters by practitioners from offices such as CASE, Design2Production, Foster + Partners, Grimshaw, Populous and SOM.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Inside Smartgeometry by Terri Peters, Brady Peters in PDF and/or ePUB format, as well as other popular books in Architecture & Conception architecturale. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2013
ISBN
9781118786666

GEOMETRY:

HOW SMART DO YOU HAVE TO BE?

CHRIS WILLIAMS
Chris Williams is a structural engineer known for his innovative work on the British Museum Great Court and the Savill Building at Windsor Great Park. A pioneer of design computation, he worked on the digital analysis and physical model testing of gridshell structures with Frei Otto and Ted Happold. His work integrating computation as a design tool influenced the creation of Smartgeometry (SG). He was a tutor for many of the early SG events and his work remains an important source of inspiration and knowledge in the community. Known for tackling design and computation problems from first principles, here Williams offers a mathematical discussion of parametric descriptions of geometry for design. He addresses not only how ‘smart’ geometry needs to be, but how much geometry we need to know and use as designers.
Throughout human history, new technology has made old skills and knowledge redundant. Bows and arrows made spears obsolete and the people who made or threw spears either had to adapt or find that they had no job. Expert spear makers and throwers would bemoan the loss of skills and the fact that young people no longer respected their special abilities.
However, it is not always the case that new technology replaces the old. The French painter Paul Delaroche (1797–1856) was premature when he said ‘From today painting is dead!’ upon seeing an early photograph in 1839. Bicycles exist alongside cars and a person might own and use both under different circumstances. In an inner city the older technology – bicycles – is more practical. Powered boats and ships have replaced sail for practical purposes, but people love to sail. The physical pleasure of cycling and sailing means that they will never die out.
All technologies require people with different skills; the person who makes the best spears is almost certainly not the best thrower. The making of buildings, bridges, cars and aeroplanes requires many skills, creative, intellectual, physical and organisational, and it is unlikely that they will be combined in one person. Even if they were, the client would not be prepared to wait for this one person to do all the work on their own.
Separation of ‘creative’ and ‘intellectual’ abilities is arbitrary, but it is intended to differentiate between the flash of inspiration and the long and painstaking task of preparing drawings and making sure that everything will work. Stereotomy is the application of three-dimensional geometry to architecture, originally the cutting of stone and timber. Thus in the creation of a cathedral we can imagine the architect, the ‘stereotomer’ and the stonemason working closely together, each respecting, but at times being irritated by the others.
Computers are no longer a new technology, but their implications for the ways in which people will work are still unclear. Up until about 20 years ago it was necessary for structural engineers to be able to construct an intellectual model of their proposed designs in order to make sure they worked. This model was in their minds and sketches, and they decided how they wanted their structures to function. Now computers are invariably used for structural analysis, and however illogical the structural layout, analysis is not a problem, at least if the mode of structural action fits within the limited palette of commercial software packages. Thus it could be said that structural engineering as an intellectual discipline is dead. However the increasing complexity of codes, standards and legislation means that civil engineers won’t be out of a job: the regulations will provide the work, as they do for lawyers and accountants.
Architects are lucky in that one would imagine that the creative aspects of design are the least likely parts to be taken over by computers.

THREE-DIMENSIONAL GEOMETRY

It is possible to do three-dimensional geometry by projection onto a two-dimensional drawing board, but it is difficult. It is also difficult to achieve the required level of accuracy – perhaps a few millimetres over a distance of 100 metres, so fractions of a millimetre at drawing scale. This means that one has to use analytic geometry to calculate lengths, angles and so on. Points in space are specified by Cartesian coordinates, lengths are calculated by Pythogoras’s theorem and angles are calculated using the scalar product or vector product as appropriate. Naturally these calculations are done by a computer program and invariably the user is not the person who wrote the program. Thus the user does not have to know Pythagoras’s theorem, because a tame mathematician has programmed it into the software for them.

DIFFERENTIAL GEOMETRY

Differential geometry is the study of curved things, lines, surfaces and the space-time of general relativity theory.1 A curve cannot be described by a single equation and it is usual to specify the Cartesian coordinates in terms of a parameter. A typical point on a helix would be described by
equation
in which r is the radius seen in plan and p is the pitch or increase in height per revolution. θ is the parameter and as θ varies the point moves along the curve. However in the language of ‘parametric design’ p and r would be described as parameters controlling the shape and size of the curve.
The unit tangent to any curve can be found by differentiation
equation
Curvature is defined as the rate of change of t per unit length, which can be found by differentiating again. Surfaces can be defined by a single equation. Thus,
equation
specifies an ellipsoid, or a sphere if the constants a, b and c are all equal. We can obtain z from x and y:
equation
but we have the problem that there are negative and positive values of z for given values of x and y. Instead we can use the parametric form
equation
in which the parameters ϕ and θ would correspond to the latitude and longitude on the Earth. ϕ and θ are also referred to as surface coordinates. We can choose whatever symbols we like for the surface coordinates; u and v, are commonly used:
equation
Lines of constant u and lines of constant v form a net on the surface. We can get a different net on the same surface by instead writing
equation
to produce the spiralling surface coordinate net shown in figure 1. Note that to cover the ellipsoid fully (u + v) has to tend to plus and minus infinity.
1 Plan and elevation of ellipsoid with ‘spiral’ surface coordinates.
Before going any further let us change the symbols for the parameters or surface coordinates from u and v to θ1 and θ2. Note that θ1 and θ2 are two separate variables, not θ to the power 1 and θ squared. This seems very confusing and annoying to begin with and it is only gradually that the reason for doing so becomes clear. Thus we now have
equation
Dirk J Struik’s Lectures on Classical Differential Geometry is probably the most easily read book on differential geometry, and he uses u and v surface coordinates.2 In their book Theoretical Elasticity, Albert E Green and Wolfgang Zerna use θ1 and θ2 for their surface coordinates and as well as doing geometry they cover the theory of shells.3 It is here that the curvilinear tensor notation using subscripts and superscripts comes into its own. Note that the Cartesian ...

Table of contents

  1. Cover
  2. Half Title page
  3. Copyright
  4. Title page
  5. Foreword
  6. Introduction
  7. The Origins of Smartgeometry
  8. First Build Your Tools
  9. Parametric Evolution
  10. Matrix Architecture
  11. Metrics of Human Experience
  12. Interacting with the Model
  13. Responsive Design: Towards an Ecology of Objects and People
  14. Design Flow and Tool Flux
  15. The Sound of Smartgeometry
  16. Design Exploration and Steering of Design
  17. Geometry: How Smart Do You Have to Be?
  18. Generative Components and Smartgeometry: Situated Software Development
  19. From Descriptive Geometry to Smartgeometry: First Steps Towards Digital Architecture
  20. Exploring Human–Computer Interaction in Design Process
  21. Designing Intelligence: Diy Robotics for Responsive Environments
  22. Encoding Design
  23. Working Prototypes, Creating Knowledge
  24. Mind the Gap: Stories of Exchange
  25. Designing Robotic Assemblies
  26. The Practice of Smartgeometry
  27. Digital Crafting: Performative Thinking for Material Design
  28. Design Robotics: New Strategies for Material System Research
  29. Contributor Biographies