3ds Max 2011 Bible
eBook - ePub

3ds Max 2011 Bible

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

3ds Max 2011 Bible

Book details
Table of contents
Citations

About This Book

Updated version of the bestselling 3ds Max book on the market

Used by more than 150, 000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world's most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.

  • Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials
  • 16-page color insert highlights the work of some of today's most cutting-edge 3D artists
  • Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures

The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Yes, you can access 3ds Max 2011 Bible by Kelly L. Murdock in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2010
ISBN
9780470908372
Edition
1

Table of contents

  1. Cover
  2. Table of Contents
  3. Title Page
  4. Foreword
  5. Part I: Getting Started with 3ds Max
  6. Part II: Working with Objects
  7. Part III: Modeling Basics
  8. Part IV: Materials, Cameras, and Lighting Basics
  9. Part V: Animation and Rendering Basics
  10. Part VI: Advanced Modeling
  11. Part VII: Advanced Materials
  12. Part VIII: Advanced Animation Techniques
  13. Part IX: Working with Characters
  14. Part X: Dynamic Animation
  15. Part XI: Advanced Lighting and Rendering
  16. Part XII: MAXScript andPlug-Ins