3D Rendering in Computer Graphics
eBook - PDF

3D Rendering in Computer Graphics

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  1. 108 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

3D Rendering in Computer Graphics

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Book details
Table of contents
Citations

About This Book

This book has been written with the purpose of covering all aspects about 3D Rendering in Computer Graphics

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Information

Table of contents

  1. Cover
  2. Table of Contents
  3. Introduction
  4. Chapter 1- Anisotropic Filtering & Ambient Occlusion
  5. Chapter 2 - Binary Space Partitioning
  6. Chapter 3 - Bump Mapping
  7. Chapter 4 - Global Illumination & Catmull–Clark Subdivision Surface
  8. Chapter 5 - Level of Detail
  9. Chapter 6 - Non-Uniform Rational B-Spline
  10. Chapter 7 - Normal Mapping & Mipmap
  11. Chapter 8 - Particle System & Painter's Algorithm
  12. Chapter 9 - Phong Shading
  13. Chapter 10 - Path Tracing
  14. Chapter 11 - Photon Mapping
  15. Chapter 12 -3D Projection
  16. Chapter 13 - Radiosity (3D Computer Graphics)
  17. Chapter 14 - Reflection Mapping & Reflection (Computer Graphics)
  18. Chapter 15 - Rendering (Computer Graphics)