1 Tweening Disney Channel via the Franchisable Girl
Introduction
Disney Channelâs young female stars and viewers must be understood as laborers in the production of the networkâs girl-focused transmedia franchises. Although the Disney name and all it connotes may not immediately call to mind the cultural visibility of girl performers or the market force of girl audiences, Disney owes much to the many girls who create, consume, and critique its media and licensed merchandise. Girlsâ contributions to Disney Channel franchises can influence how we, as a society, understand girlhood. Because television programs such as Thatâs So Raven, Hannah Montana, and Wizards of Waverly Place, to name only a few, have found great commercial success as a result of their diversification across platforms and through a variety of paratexts featuring and targeting girls, they also can alter how we think about media franchises. This chapter maps the relationship between Disney Channel, tween audiences, and girl performers in order to illustrate how the conglomerate has developed young female performers as the franchisable elements in some of its most popular and lucrative properties in the early years of the twenty-first century.
As Derek Johnson writes, the media franchise should be considered âless in terms of unified brands and singular corporate interests, but instead as contested grounds of collaborative creativity where networked stakeholders have negotiated the ongoing generation, exchange, and use of shared cultural resourcesâ (7). Certainly, we can easily understand the stars discussed throughout this book as creative producers in relation to their respective Disney Channel franchises. They have contractual obligations to The Walt Disney Company and are the âtalentâ in their âtalent-drivenâ series. Yet, to fully understand how girl performers contribute to franchised media, it is necessary also to explore how those franchises imagine and interpellate girl audiences. After all, girl viewers and consumers help to perpetuate the media franchise matrix. The significance of girls and the discursive construction of girlhood within Disney Channel franchises is woefully underresearched and demands scholarly attention. In this chapter, I explore how The Walt Disney Company, as a networked corporate entity, understands and envisions contemporary U.S.girls and girlhood discourse, as conveyed in corporate reports, executive speaking engagements, and popular journalism. I aim to elucidate some of the logics of the transmedia franchises discussed throughout this book. Ultimately, I argue that The Walt Disney Companyâs development of franchisable girl star personae, via Disney Channel and affiliated Disney divisions, both reflects and perpetuates a neoliberal turn in the United States, which privileges a performative and celebrity-oriented form of girlhood as the contemporary ideal.
Breaking Down the Disney Beast
Before discussing Disneyâs history of television production and its mediated appeals to tween girlhood, it is necessary to clarify why this book relies on the notion of The Walt Disney Company as a seemingly singular entity that operates in particular ways to make meanings through girl-driven franchises (among its many other revenue streams). I do not wish to construct The Walt Disney Company as a unified or monolithic transmedia auteur or industrial identity. Nor do I wish to reduce the collaborative efforts of the many skilled creative and executive individuals and groups who labor within its divisions. In the pages that follow, for instance, I explore how some of the various divisions of the conglomerate, including Disney Music Group, Disney Channel, and Disney Consumer Products, have worked together to create the texts and personae that constitute my case studies. Indeed, it is by virtue of the collaborations of those individuals and groups and the rights granted to the companyâs shareholders that the corporation can be afforded certain legal rights and protections, similar to those granted to individual citizens.1 Several individuals, in a variety of capacities within the Disney conglomerate, are quoted throughout this book, but their work and their statements must be understood within the context of the corporation. They represent one or more particular cultures of production and the valuesâhowever contradictory they may beâimposed by The Walt Disney Company.
Inasmuch as corporations have been recognized as rights-holding citizens, and inasmuch as they attempt to actively circulate and reproduce unified branded industrial identities, they may be construed as âimagining,â âenvisioning,â or âconstructingâ themselves, their subsidiaries and cultural laborers, and their target markets in particular ways. For example, the Project on Disney, a research group studying Disneyâs employment practices at theme parks, reveals that
Disneyâs conceit of theater marshals the creative and emotional energies of its workers and creates a situation in which they are always performing for the company. ⊠It is also, however, the vehicle for whatever departures they make from itâthe determinate structure that brings forth in spite of itself the indeterminate practices for which it nevertheless finds uses.
(Klugman et al. 113)
This deliberate effort to create and constrain a particular production culture is also evident at Disney Studios, down to the architectural design of its buildings. John Thornton Caldwell argues, regarding Disneyâs and other studiosâ uses of architecture to generate particular production cultures, that âas corporate replicas, the resulting production spaces also publicly express and articulate to workers and visitors the central themes, individual strengths, and identity of each production enterpriseâ (77). And Alan Bryman, Sean Griffin, and the members of the Project on Disney each describe ways in which the Disney Company structures and operationalizes language, in particular, to make workersâ labors invisible in the service of theatricality and discourses of magic (Bryman The Disneyization; Griffin; Klugman et al.). While the experience of a highly paid and publicly recognized Disney executive, such as recent Disney Channel president Anne Sweeney, differs greatly from that of a theme park employee or a young star on a popular television series, the executive may be doubly suited to represent the culture of the company since she reproduces Disney values as well as being in a position to determine or regulate how others do so. Although a complex network of individuals and groups generates the visual and rhetorical manifestations of the âcorporate imagination,â then, conglomerates such as The Walt Disney Company clearly foster particular working cultures and discourses that can constrain how and what meanings are made within and related to the organization. As such, Disney Channel can be said to construct girlhood in particular ways through its narrative representations of girls, its appeals to girl consumers, its girl-driven corporate citizenship campaigns, and its promotion of girl celebrities.
The Walt Disney Company and Television
As televisions appeared in more U.S. homes in the 1950s, The Walt Disney Company found ways to finance and promote its new Disneyland theme park while generating consumer audiences for Disney texts and products old and new. Disney was one of the established film studios that, along with some independent producers, took the opportunity to produce series for television early on, influencing the structure of television production and reception. According to Chris Anderson, âDisney provided the impulse for the major studios to enter television and a blueprint for the future development of the media industriesâ (Hollywood 31). Its original series for ABC, Disneyland (which aired on ABC, NBC, CBS, and The Disney Channel, respectively, in various forms and under various titles from 1954 to 2008), worked as a vehicle for promotion of the Disneyland theme park in Anaheim, California. It simultaneously perpetuated the mythology of the âAmerican Dreamâ by promoting the park as âWaltâs Dreamâ and by relating the dream to the family-focused educational and moral values that would continue to permeate Disneyâs kid-friendly films and television programs for decades. For J. P. Telotte, Disneyâs early series âhelped pave the way for an even bolder, more ambitious developmentâthe companyâs move into cable television, first with the Disney Channel and later with TOON Disney, ESPN, and other channelsâ (82). After decades of providing major networks with original programming and films, the Disney Company launched its own subscription-based premium cable network, The Disney Channel, in 1983.
In her overview of the companyâs shifting priorities and intense diversification and expansion throughout the last two decades of the twentieth century, Janet Wasko (2001) details the level of power and control held by the companyâs shareholders and board members. Changes in ownership and management at The Walt Disney Company in the early 1980s had reinvigorated the company and precipitated significantly increasing revenues, assets, and stock prices. The successes of âTeam Disney,â led by new CEO Michael Eisner, would compel the company to dub the following decade (the 1990s), âThe Disney Decade.â With an emphasis on forming corporate partnerships, diversifying expansion, limiting their exposure, and generating corporate synergy, among other strategies,2 Team Disneyâs primary objective was âto create shareholder valueâ (Wasko 37). Throughout the 1980s, The Disney Channel offered a shifting array of programming for children and family audiences, but never in the ad-supported format used by other networks. In 1991, cable providers began to offer The Disney Channel as part of their expanded basic cable packages, though the transition would take years, with some providers in certain markets requiring premium subscriptions until as recently as 2004.
Technological, regulatory, and economic changes throughout the 1980s and 1990s allowed media corporations to expand through vertical and horizontal integration across national borders, such that a few major global conglomerates now dominate (Schaap 151). As early as 1986, home video and subscription-based cable television markets began to provide greater revenues for media companies than they could expect from their filmsâ theatrical releases (Schatz âThe Newâ 196). As new modes of exhibition and distribution emerged and synergistic franchising strategies extended the lives of media texts to multiple iterations across media platforms, six massive conglomerates3 came to control the markets for commercial television and film production, distribution, and licensing. The Walt Disney Company remains near the top of the list of highest grossing media conglomerates in the world.
Among its many ventures during the 1980s, Team Disney aggressively developed markets for its home video products and non-Disney-branded films; reinvigorated its animated features business with merchandise and Broadway productions; intensified licensing of Disney characters and the manufacture of branded consumer products; and branched out further into television, radio, and music publishing. Disney also ventured to air some original family programming in 1989, but those efforts were only minimally successful. The network lacked contemporary relevance and was seen by 8- to 10-year-old focus groups as too childish for them (Wasko). After the losses and brand confusion of the early1990s, the company took over Capital Cities/ABC in 1995 and became the worldâs largest media company. In 1996, Eisner hired Anne Sweeney, who had worked at Nick Jr. (Nickelodeonâs programming block for 2- to 6-year-olds), to oversee Disneyâs television ventures as president of The Disney Channel Worldwide and ABC Cable Networks Group. Her goal was to make Disney Channel a stronger brand in relation to other Disney holdings as well as to its childrenâs television competitors, Nickelodeon and The Cartoon Network (Boorstin âDisneyâs âTween Machineââ). To that end, Sweeney focused on offering programming that would attract the âtweenâ audience that Disney had yet to successfully address and that had become a coveted target demographic since its emergence in the late-1980sâ marketing discourse (Boorstin âDisneyâs âTween Machineââ).
During the late 1990s, Disney Channel made several changes, dropping âTheâ from its title, adopting an updated logo, and adding programming breaks for promotional spotsâthough not sponsored advertisementsâbetween shows. In addition, the schedule was split into three blocks of programming: Zoog Disney in the afternoons and evenings, devoted to programming for teens and tweens; Vault Disney, broadcasting classic Disney series; and Playhouse Disney, for preschool audiences. It was then, as part of the Zoog Disney block, that Disney Channel began to offer its first original live-action series specifically for teens with Flash Forward (1996â1997) and The Famous Jett Jackson (1998â2001), and for tweens with Even Stevens (2000â2003) and Lizzie McGuire (2001â2004), along with an array of music videos and pop concert performance broadcasts.
As Disneyâs original programming drew a larger tween and teen audience, the music videos were replaced by tween-oriented ones that featured the casts of popular Disney Channel series performing as the Disney Channel Circle of Stars, singing well-known songs from Disneyâs Cinderella (1950, song: âA Dream Is a Wish Your Heart Makesâ) and The Lion King (1994, song: âThe Circle of Lifeâ), among other films. Concert broadcasts were limited to those by artists such as Britney Spears, whose romance-themed songs were oriented more toward teen audiences, Hilary Duff, whose music had launched Hollywood Recordsâ success by appealing to tweens, and other performers who had appeared on Disney Channel, signed recording contracts with Disney Music Group (Hollywood Records, Walt Disney Records), or were featured on Radio Disney, which launched in 1996. As Mike Budd comments, âEvery Disney product is both a commodity and an ad for every other Disney commodityâ (1; Giroux and Pollock 84). The popularity and promotional nature of music videos at the time made them a perfectly appropriate strategy for a network aiming to further advertise its own brand, its programming, and its stars. Many of the above programming strategies are apparent on Disney Channel today.
From Teens to Tweens: Popular TV and New Demographics
While Disney Channel programming initially aimed to appeal to both boys and girls, its prime-time schedule at the turn of the millennium focused more on representations of girlhood and on tween girl audiences. While Disney executives did not make this shift to gendered programming explicit at the time, we can read the 2009 launch of the Disney XD network, described by the company as more âgender neutral,â as reflecting a new gendered divide (Rose âDisney Goesâ). Disney XD provided the company with a traditional commercial childrenâs television network whereas Disney Channel had built its reputation on not airing commercial spots. Disney XD reintroduced old assumptions about young viewers: that boys will only watch specifically boy-oriented programming and that boy audiences are the lucrative toy-buying audiences (Seiter and Mayer). The eventual gendering of the term âtweenâ as feminine and the emergence of tween as both a target market and an apparently ânewâ life stage for preteen youth both call to mind the popularization of the teen market several decades prior.
Teenagers have been seen as a lucrative niche audience for U.S. television since the 1950s, when one of the smaller broadcast networks, ABC, risked alienating wider audiences in order to focus on youth. ABC created a niche with programs such as A Date with Judy (1952â1953), American Bandstand (1952â1989), Junior Press Conference (1953â1954), Disneyland (1954â2008), and, later, The Jetsons (1962â1963), The Patty Duke Show (1963â1966), Shindig (1964â1965), and Gidget (1965â1966). This strategy differed significantly from that of the other networks, which focused on attracting as wide an audience as possible. As Kearney asserts, family series on each of the major networks during televisionâs first decade often included teen characters that became central to storylines over the course of the 1950s (âTeenagers and Televisionâ). In her exploration of the multiple re/iterations of two girl-focused texts across media platforms via âtransmedia exploitationâ from the 1940s through the mid-1950s, Kearney points to âthe original teen-girl production trend,â which included the television series A Date with Judy and Meet Corliss Archer (CBS 1954) (âRecycling Judyâ 265). Citing a âtorrent of âteen girlâ shows produced during the 1950s and 1960s,â Bill Osgerby maintains that the development of media texts for teen girls during those years was âpart of a wider business machine geared to reaping profit from a new, lucrative consumer market,â (Osgerby 75).
Osgerbyâs argument is useful also when thinking through recent efforts to profit from tween audiences. Analyzing ABCâs approach to teen girls in the 1960s, Moya Luckett argues that media producers challenged themselves to represent âthe âunrepresentableââa teenager and teenage lifeâ via The Patty Duke Show and Gidget (âGirl Watchersâ 99). â[T]hese girls were a source of media fascination due to their unprecedented spending power and their new role as trendsettersâ (Luckett âGirl Watchersâ 100). Similar commentary abounds regarding the contemporary tween girl demographic as trendsetters and dictators of family spending. For Luckett,...