Discrete Simulation and Animation for Mining Engineers
eBook - PDF

Discrete Simulation and Animation for Mining Engineers

  1. 600 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Discrete Simulation and Animation for Mining Engineers

Book details
Table of contents
Citations

About This Book

General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system. Discrete Simulatio

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Yes, you can access Discrete Simulation and Animation for Mining Engineers by John Sturgul in PDF and/or ePUB format, as well as other popular books in Mathematics & Mathematics General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2015
ISBN
9781482254426
Edition
1

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Introduction
  5. Chapter 1: What Is PROOF Animation?
  6. Chapter 2: Drawing a Layout
  7. Chapter 3: More on Layouts I
  8. Chapter 4: More on Layouts II
  9. Chapter 5: Some PROOF Icons
  10. Chapter 6: More PROOF Icons
  11. Chapter 7: Introduction to the GPSS/H Simulation Language
  12. Chapter 8: The GENERATE Block and Transactions
  13. Chapter 9: ADVANCE and TRANSFER Blocks
  14. Chapter 10: Making .ATF Files
  15. Chapter 11: QUEUE/DEPART Blocks
  16. Chapter 12: SEIZE/RELEASE Blocks
  17. Chapter 13: Arithmetic in GPSS/H
  18. Chapter 14: ENTER/LEAVE Blocks
  19. Chapter 15: Other Forms of the TRANSFER Block
  20. Chapter 16: The TEST Block
  21. Chapter 17: Standard Numerical Attributes
  22. Chapter 18: Functions
  23. Chapter 19: Parameters
  24. Chapter 20: More on Parameters
  25. Chapter 21: TABLES
  26. Chapter 22: LOGIC Switches and the GATE Block
  27. Chapter 23: Miscellaneous Statements
  28. Chapter 24: The SELECT and COUNT Blocks
  29. Chapter 25: Variables and Expressions
  30. Chapter 26: The Buffer Block
  31. Chapter 27: The ASSEMBLY Block
  32. Chapter 28: MATCH, GATHER, and PREEMPT Block
  33. Chapter 29: MACROs
  34. Chapter 30: A Few More PROOF Icons
  35. Chapter 31: SAVEVALUES
  36. Back Cover