Fundamentals of Wearable Computers and Augmented Reality
eBook - PDF

Fundamentals of Wearable Computers and Augmented Reality

  1. 739 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Fundamentals of Wearable Computers and Augmented Reality

Book details
Table of contents
Citations

About This Book

Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer

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Yes, you can access Fundamentals of Wearable Computers and Augmented Reality by Woodrow Barfield, Woodrow Barfield in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Engineering. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2015
ISBN
9781482243512
Edition
2

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. Editor
  6. Contributors
  7. Chapter 1: Wearable Computers and Augmented Reality : Musings and Future Directions
  8. Chapter 2: Wearable Computing : Meeting the Challenge
  9. Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies
  10. Chapter 4: Head-Mounted Display Technologies for Augmented Reality
  11. Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets
  12. Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information
  13. Chapter 7: Visual Tracking for Augmented Reality in Natural Environments
  14. Chapter 8: Urban Visual Modeling and Tracking
  15. Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software
  16. Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges
  17. Chapter 11: Location-Based Mixed and Augmented Reality Storytelling
  18. Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware
  19. Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware
  20. Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications
  21. Chapter 15: Augmented Reality Human–Robot Interfaces toward Augmented Robotics
  22. Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage
  23. Chapter 17: Applications of Augmented Reality for the Automotive Industry
  24. Chapter 18: Visual Consistency in Augmented Reality Compositing
  25. Chapter 19: Applications of Augmented Reality in the Operating Room
  26. Chapter 20: Augmented Reality for Image-Guided Surgery
  27. Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering
  28. Chapter 22: Design Challenges of Real Wearable Computers
  29. Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments
  30. Chapter 24: Garment Devices : Integrating Energy Storage into Textiles
  31. Chapter 25: Collaboration with Wearable Computers
  32. Back Cover