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Fundamentals of Wearable Computers and Augmented Reality
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- 739 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Fundamentals of Wearable Computers and Augmented Reality
Book details
Table of contents
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About This Book
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer
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Yes, you can access Fundamentals of Wearable Computers and Augmented Reality by Woodrow Barfield, Woodrow Barfield in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Engineering. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Front Cover
- Contents
- Preface
- Acknowledgments
- Editor
- Contributors
- Chapter 1: Wearable Computers and Augmented Reality : Musings and Future Directions
- Chapter 2: Wearable Computing : Meeting the Challenge
- Chapter 3: Intimacy and Extimacy : Ethics, Power, and Potential of Wearable Technologies
- Chapter 4: Head-Mounted Display Technologies for Augmented Reality
- Chapter 5: Optics for Smart Glasses, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets
- Chapter 6: Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information
- Chapter 7: Visual Tracking for Augmented Reality in Natural Environments
- Chapter 8: Urban Visual Modeling and Tracking
- Chapter 9: Scalable Augmented Reality on Mobile Devices : Applications, Challenges, Methods, and Software
- Chapter 10: Haptic Augmented Reality : Taxonomy, Research Status, and Challenges
- Chapter 11: Location-Based Mixed and Augmented Reality Storytelling
- Chapter 12: Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality : Whereware, Wearware, and Everyware
- Chapter 13: Applications of Audio Augmented Reality : Wearware, Everyware, Anyware, and Awareware
- Chapter 14: Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications
- Chapter 15: Augmented Reality HumanâRobot Interfaces toward Augmented Robotics
- Chapter 16: Use of Mobile Augmented Reality for Cultural Heritage
- Chapter 17: Applications of Augmented Reality for the Automotive Industry
- Chapter 18: Visual Consistency in Augmented Reality Compositing
- Chapter 19: Applications of Augmented Reality in the Operating Room
- Chapter 20: Augmented Reality for Image-Guided Surgery
- Chapter 21: Soft Skin Simulation for Wearable Haptic Rendering
- Chapter 22: Design Challenges of Real Wearable Computers
- Chapter 23: E-Textiles in the Apparel Factory : Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments
- Chapter 24: Garment Devices : Integrating Energy Storage into Textiles
- Chapter 25: Collaboration with Wearable Computers
- Back Cover