Software Application Development
eBook - PDF

Software Application Development

A Visual C++, MFC, and STL Tutorial

  1. 1,216 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Software Application Development

A Visual C++, MFC, and STL Tutorial

Book details
Table of contents
Citations

About This Book

Software Application Development: A Visual C++, MFC, and STL Tutorial provides a detailed account of the software development process using Visual C++, MFC, and STL. It covers everything from the design to the implementation of all software modules, resulting in a demonstration application prototype which may be used to efficiently represent mathem

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Software Application Development by Bud Fox Ph.D., Zhang Wenzu Ph.D., Tan May Ling M.Sc. in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2012
ISBN
9781466511019
Edition
1

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. Introduction
  6. Authors
  7. Chapter 1 - Object-Oriented Analysis and Design
  8. Chapter 2 - Initial Graphical User Interface
  9. Chapter 3 - Constructing Blocks
  10. Chapter 4 - Constructing Block Ports
  11. Chapter 5 - Constructing Connections
  12. Chapter 6 - Moving Blocks and Connections
  13. Chapter 7 - Automatic Block Placement
  14. Chapter 8 - Connection-Based Bend Points
  15. Chapter 9 - Block Dialog Windows
  16. Chapter 10 - Conversion of String Input to Double Data
  17. Chapter 11 - Moving Multiple Items
  18. Chapter 12 - Addition of a Tree View Control
  19. Chapter 13 - Review of Menu and Toolbar-Based Functionality: Part I
  20. Chapter 14 - Context Menu Extension
  21. Chapter 15 - Setting Port Properties
  22. Chapter 16 - Key-Based Item Movement
  23. Chapter 17 - Reversing Block Direction
  24. Chapter 18 - Model Validation
  25. Chapter 19 - Non-Feedback-Based Signal Propagation
  26. Chapter 20 - Graph Drawing
  27. Chapter 21 - Block Operations
  28. Chapter 22 - Preparation for Feedback-Based Signal Propagation
  29. Chapter 23 - Feedback-Based Signal Propagation
  30. Chapter 24 - Placing an Edit Box on a Toolbar
  31. Chapter 25 - Serialization
  32. Chapter 26 - Review of Menu and Toolbar-Based Functionality: Part II
  33. Chapter 27 - Printing and Print Preview
  34. Chapter 28 - Implementing a Scroll View
  35. Chapter 29 - Edit Menu
  36. Chapter 30 - Annotations
  37. Chapter 31 - Tools Menu
  38. Chapter 32 - Help Menu
  39. Chapter 33 - Finalizing the Project
  40. Chapter 34 - Conclusion
  41. Appendix A: ControlEng: Win32 Console Application
  42. Appendix B: Constructing Connections: An Exploration
  43. Appendix C: NodeArcConnectivity: Win32 Console Application
  44. Appendix D: Debugging: An Introduction
  45. Appendix E: MatrixInversion: Win32 Console Application
  46. Appendix F: Using DiagramEng
  47. Back Cover