This is a test
- 527 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Book details
Table of contents
Citations
About This Book
Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniqu
Frequently asked questions
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlegoâs features. The only differences are the price and subscription period: With the annual plan youâll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, weâve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Flexible, Reliable Software by Henrik B. Christensen in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Contents
- Foreword
- Preface
- Iteration 1: Basic Terminology
- Chapter 1: Agile Development Processes
- Chapter 2: Reliability and Testing
- Chapter 3: Flexibility and Maintainability
- Iteration 2: The Programming Process
- Chapter 4: Pay Station Case
- Chapter 5: Test-Driven Development
- Chapter 6: Build Management
- Iteration 3: The First Design Pattern
- Chapter 7: Deriving Strategy Pattern
- Chapter 8: Refactoring and Integration Testing
- Chapter 9: Design Patterns â Part I
- Chapter 10: Coupling and Cohesion
- Iteration 4: Variability Management and 3-1-2
- Chapter 11: Deriving State Pattern
- Chapter 12: Test Stubs
- Chapter 13: Deriving Abstract Factory
- Chapter 14: Pattern Fragility
- Iteration 5: Compositional Design
- Chapter 15: Roles and Responsibilities
- Chapter 16: Compositional Design Principles
- Chapter 17: Multi-Dimensional Variance
- Iteration 6: A Design Pattern Catalogue
- Chapter 19: Facade
- Chapter 20: Decorator
- Chapter 21: Adapter
- Chapter 22: Builder
- Chapter 23: Command
- Chapter 24: Iterator
- Chapter 25: Proxy
- Chapter 26:Composite
- Chapter 27: Null Object
- Chapter 28: Observer
- Chapter 29: Model-View-Controller
- Iteration 7: Frameworks
- Chapter 30: Introducing MiniDraw
- Chapter 31: Template Method
- Chapter 32: Framework Theory
- Iteration 8: Outlook
- Chapter 34: Systematic Testing
- Part 9: Projects
- Chapter 35: The HotGammon Project
- Bibliography
- Back cover