Game Programming for Artists
eBook - ePub

Game Programming for Artists

  1. 156 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Programming for Artists

Book details
Table of contents
Citations

About This Book

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

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Yes, you can access Game Programming for Artists by Jarryd Huntley, Hanna Brady in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2017
ISBN
9781351856102
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Foreword
  7. Introduction
  8. CHAPTER 1 ■ Introduction to Programming
  9. CHAPTER 2 ■ Introduction to Game Engines
  10. CHAPTER 3 ■ The Recipes
  11. CHAPTER 4 ■ Introduction to Object-Oriented Programming
  12. CHAPTER 5 ■ Introduction to C#
  13. CHAPTER 6 ■ Static, Singletons, and Game Managers
  14. CHAPTER 7 ■ Endless Runner
  15. CHAPTER 8 ■ Artificial Intelligence (AI) and Non-Player Characters (NPCs)
  16. CHAPTER 9 ■ Physics-Based Character Controller
  17. APPENDIX
  18. ACKNOWLEDGMENTS
  19. A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY
  20. INDEX