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- 277 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Collision Detection in Interactive 3D Environments
Book details
Table of contents
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About This Book
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
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Yes, you can access Collision Detection in Interactive 3D Environments by Gino van den Bergen in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Glossary of No tation
- Praise for Gino van den Bergen's Collision Detection in Interactive 3DEnvironments:
- Half title
- The Morgan Kaufmann Series in Interactive 3D Technology
- Title
- Copyright
- Dedication
- Contents
- Figures, Algorithms,Theorems, and Lemmas
- Preface
- Chapter 1 Introduction
- Chapter 2 Concepts
- Chapter 3 Basic Primitives
- Chapter 4 Convex Objects
- Chapter 5 Spatial DataStructures
- Chapter 6 Design of SOLID
- Chapter 7 Conclusion
- Bibliography
- Index
- About the CD-ROM
- Trademarks
- Algorithms on the CD-ROM
- Glossary of Notation
- Algorithms on the CD-ROM