Collision Detection in Interactive 3D Environments
eBook - PDF

Collision Detection in Interactive 3D Environments

  1. 277 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Collision Detection in Interactive 3D Environments

Book details
Table of contents
Citations

About This Book

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

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Yes, you can access Collision Detection in Interactive 3D Environments by Gino van den Bergen in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2003
ISBN
9781482297997
Edition
1
Topic
Art
Subtopic
Art General

Table of contents

  1. Cover
  2. Glossary of No tation
  3. Praise for Gino van den Bergen's Collision Detection in Interactive 3DEnvironments:
  4. Half title
  5. The Morgan Kaufmann Series in Interactive 3D Technology
  6. Title
  7. Copyright
  8. Dedication
  9. Contents
  10. Figures, Algorithms,Theorems, and Lemmas
  11. Preface
  12. Chapter 1 Introduction
  13. Chapter 2 Concepts
  14. Chapter 3 Basic Primitives
  15. Chapter 4 Convex Objects
  16. Chapter 5 Spatial DataStructures
  17. Chapter 6 Design of SOLID
  18. Chapter 7 Conclusion
  19. Bibliography
  20. Index
  21. About the CD-ROM
  22. Trademarks
  23. Algorithms on the CD-ROM
  24. Glossary of Notation
  25. Algorithms on the CD-ROM