Game Physics Pearls
  1. 352 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF
Book details
Table of contents
Citations

About This Book

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical

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Yes, you can access Game Physics Pearls by Gino van den Bergen, Dirk Gregorius, Gino van den Bergen, Dirk Gregorius in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2010
ISBN
9781439865552
Edition
1

Table of contents

  1. Front Cover
  2. Contents
  3. Foreword
  4. Preface
  5. - I - Game Physics 101
  6. - II -Collision Detection
  7. - 3 - Broad Phase and Constraint Optimization for PlayStation 3
  8. - III - Particles
  9. - IV - Constraint Solving
  10. - V - Soft Body
  11. - VI - Skinning
  12. Glossary of Notation
  13. Contributors
  14. Back Cover