Computer Simulation
eBook - ePub

Computer Simulation

A Foundational Approach Using Python

  1. 275 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Computer Simulation

A Foundational Approach Using Python

Book details
Book preview
Table of contents
Citations

About This Book

Computer simulation is an effective and popular universal tool that can be applied to almost all disciplines. Requiring only basic knowledge of programming, mathematics, and probability theory, Computer Simulation: A Foundational Approach Using Python takes a hands-on approach to programming to introduce the fundamentals of computer simulation.

The main target of the book is computer science and engineering students who are interested mainly in directly applying the techniques to their research problems. The book will be of great interest to senior undergraduate and starting graduate students in the fields of computer science and engineering and industrial engineering.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Computer Simulation by Yahya Esmail Osais in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2017
ISBN
9781351646604
Edition
1
I
The Fundamentals
CHAPTER 1
Introduction
The purpose of computing is insight, not numbers.”
–Richard Hamming
The purpose of this chapter is to motivate the importance of simulation as a scientific tool. The chapter also introduces some essential concepts which are needed in the rest of the book. The lifecycle of a simulation study is described here along with an example. In addition, the advantages and limitations of simulation are discussed. The reader is urged to carefully read this chapter before moving on to the next ones.
1.1 THE PILLARS OF SCIENCE AND ENGINEERING
Science and engineering are based on three pillars: observation, experimentation, and computation. Figure 1.1 uses the analogy of a table with three legs to show the relationship between these three tools and science and engineering. Historically, humans have been using observation and experimentation to acquire new knowledge (i.e., science) and then apply the newly acquired knowledge to solve problems (i.e., engineering). This approach is very effective because the actual phenomenon (system) is observed (utilized). However, as the complexity increases, observation and experimentation become very costly and cumbersome. This is when computation becomes the only tool that can be used.
The outcome of an observational study is a set of facts. For example, if a burning candle is covered with a glass cup, it will eventually go out on its own. This is the observation. Scientists had to do research before they could realize the reason for this phenomenon. The reason is that there is still oxygen inside the glass cup which will eventually be used up by the flame. Once all the oxygen is consumed, the candle goes out.
On the other hand, experimentation is the act of making an experiment. An experiment is a physical setup. It is performed to make measurements. Measurements are raw data. Experimentation is popular among scientists.
Image
Figure 1.1
The three pillars of science and engineering: Observation (O), Experimentation (E), and Computation (C). By analogy, the table needs the three legs to stay up.
The output of the system is recorded as it occurs in an observational study. Furthermore, the response of the system is not influenced in any way and the environment in which the system operates cannot be manipulated. In experimentation, however, we can manipulate the environment in which the system operates and influence the response of the system.
A computation is a representation of the phenomenon or system under study in the form of a computer program. This representation can be as simple as a single mathematical equation or as complex as a program with a million lines of code. For mathematical equations, there are tools like calculus and queueing theory that can be used to obtain closed-form solutions. If a closed-form solution, on the other hand, cannot be obtained, approximation techniques can be used. If even an approximate solution cannot be obtained analytically, then computation has to be used.
In this book, we are interested in the use of computation as a tool for understanding the behavior of systems under different conditions. This goal is achieved by generating time-stamped data which is then statistically analyzed to produce performance summaries, like means and variances. The type of computation performed by the program which generates this type of data is referred to as event-oriented simulation. Developing such simulation programs is an art. The good news is that you can acquire this skill by practice. Therefore, it is recommended that you carefully study the examples in the book.
1.2 STUDYING THE QUEUEING PHENOMENON
Consider the situation in Figure 1.2 where five people have to wait in a queue at the checkout counter in a supermarket. This situation arises because there is only one cashier and more than one person wants to have access to him. This phenomenon is referred to as queueing. Let us see how observation, experimentation, and computation can be used to study this phenomenon.
Image
Figure 1.2
A queue at a checkout counter in a supermarket. A phenomenon arising whenever there is a shared resource (i.e., the cashier) and multiple users (i.e., the shoppers).
If we want, for example, to estimate the average time a customer spends at the checkout counter, we should manually record the time each customer spends waiting to be served plus the service time. Therefore, for each customer, we have t...

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. List of Programs
  7. List of Figures
  8. List of Tables
  9. Foreword
  10. Preface
  11. About the Author
  12. Abbreviations
  13. Symbols
  14. PART I The Fundamentals
  15. PART II Managing Complexity
  16. PART III Problem-Solving
  17. PART IV Sources of Randomness
  18. PART V Case Studies
  19. APPENDIX A ■ Overview of Python
  20. APPENDIX B ■ An Object-Oriented Simulation Framework
  21. APPENDIX C ■ The Chi-Squared Table
  22. APPENDIX D ■ The t-Distribution Table
  23. Bibliography
  24. Index