An Introduction to GameGuru
eBook - ePub

An Introduction to GameGuru

  1. 426 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

An Introduction to GameGuru

Book details
Table of contents
Citations

About This Book

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more.

Key Features

  • The only book the fully covers the GameGuru engine.


  • Includes robust documentation to perform complex tasks that are not outlined anywhere else.


  • Includes level building, coding, AI and more.


  • Included are scripts and demo maps for readers to learn from.


  • GameGuru is the ultimate start-to-finish guide


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Yes, you can access An Introduction to GameGuru by Michael Matthew Messina in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2019
ISBN
9780429877209
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Acknowledgments
  7. About the Author
  8. Introduction: About 3D Games
  9. 1 GameGuru for Game Development
  10. 2 A Brief History of FPS Games
  11. 3 A Design Flow Document or Technical Design Document
  12. 4 Using GameGuru
  13. 5 Building Your First Game
  14. 6 Adding Simple Functionality
  15. 7 Adding Sounds and Music
  16. 8 Adding Effective Enemies
  17. 9 Advanced Lighting
  18. 10 Adding Ambience
  19. 11 Lua Code Introduction
  20. 12 3D Math … Made Easier
  21. 13 Lua Code, Advanced
  22. 14 Adding Advanced AI
  23. 15 Advanced Engine Tricks
  24. 16 Retexturing Assets
  25. 17 Adding Advanced Design Elements
  26. 18 Building a Standalone
  27. 19 Finishing Touches
  28. 20 Testing and Troubleshooting
  29. 21 Optimization (and More Testing)
  30. 22 Laws, Licenses, Marketing, and Selling
  31. 23 In Closing
  32. Index