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- 426 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
An Introduction to GameGuru
Book details
Table of contents
Citations
About This Book
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more.
Key Features
- The only book the fully covers the GameGuru engine.
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- Includes robust documentation to perform complex tasks that are not outlined anywhere else.
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- Includes level building, coding, AI and more.
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- Included are scripts and demo maps for readers to learn from.
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- GameGuru is the ultimate start-to-finish guide
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Yes, you can access An Introduction to GameGuru by Michael Matthew Messina in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Acknowledgments
- About the Author
- Introduction: About 3D Games
- 1 GameGuru for Game Development
- 2 A Brief History of FPS Games
- 3 A Design Flow Document or Technical Design Document
- 4 Using GameGuru
- 5 Building Your First Game
- 6 Adding Simple Functionality
- 7 Adding Sounds and Music
- 8 Adding Effective Enemies
- 9 Advanced Lighting
- 10 Adding Ambience
- 11 Lua Code Introduction
- 12 3D Math ⌠Made Easier
- 13 Lua Code, Advanced
- 14 Adding Advanced AI
- 15 Advanced Engine Tricks
- 16 Retexturing Assets
- 17 Adding Advanced Design Elements
- 18 Building a Standalone
- 19 Finishing Touches
- 20 Testing and Troubleshooting
- 21 Optimization (and More Testing)
- 22 Laws, Licenses, Marketing, and Selling
- 23 In Closing
- Index