Dungeons and Desktops
eBook - ePub

Dungeons and Desktops

The History of Computer Role-Playing Games 2e

  1. 618 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Dungeons and Desktops

The History of Computer Role-Playing Games 2e

Book details
Table of contents
Citations

About This Book

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

Key Features

  • gives reviews of hundreds of games across many platforms.
  • comprehensive book covering the history of computer RPGs.
  • comprehensive index at the back, letting you quickly look up your favourite titles

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Yes, you can access Dungeons and Desktops by Matt Barton, Shane Stacks in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Year
2019
ISBN
9781351273381
Edition
2

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Chris Avellone’s Preface
  9. Authors’ Preface
  10. CHAPTER 1 ▪ Introduction to Computer Role-Playing Games
  11. CHAPTER 2 ▪ Origins
  12. CHAPTER 3 ▪ The Dark Age
  13. CHAPTER 4 ▪ The Bronze Age
  14. CHAPTER 5 ▪ The Silver Age
  15. CHAPTER 6 ▪ The Birth of the Golden Age
  16. CHAPTER 7 ▪ SSI’s Golden Age
  17. CHAPTER 8 ▪ Origin’s Golden Age
  18. CHAPTER 9 ▪ Sir-Tech, New World Computing, and Sierra
  19. CHAPTER 10 ▪ Early Japanese Role-Playing Games
  20. CHAPTER 11 ▪ Dungeon Master and the Rise of Real-Time 3D
  21. CHAPTER 12 ▪ Other Games of the Golden Age
  22. CHAPTER 13 ▪ The Epic Fails
  23. CHAPTER 14 ▪ The Platinum Age
  24. CHAPTER 15 ▪ Diablo and the Rise of Action RPGs
  25. CHAPTER 16 ▪ Fallout and Baldur’s Gate
  26. CHAPTER 17 ▪ Other Highlights of the Platinum Age
  27. CHAPTER 18 ▪ The Birth of the Modern Age
  28. CHAPTER 19 ▪ Modern JRPGs
  29. CHAPTER 20 ▪ The Rise of the MMORPG
  30. CHAPTER 21 ▪ The Late Modern Age
  31. CHAPTER 22 ▪ The Renaissance, Kickstarted
  32. CHAPTER 23 ▪ The Road Ever Ventures Forth
  33. Shane’s Afterword: Surprise Encounter
  34. APPENDIX: THE CRPG BESTIARY
  35. INDEX