eBook - ePub
Dungeons and Desktops
The History of Computer Role-Playing Games 2e
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- 618 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.
Key Features
- gives reviews of hundreds of games across many platforms.
- comprehensive book covering the history of computer RPGs.
- comprehensive index at the back, letting you quickly look up your favourite titles
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Yes, you can access Dungeons and Desktops by Matt Barton, Shane Stacks in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Acknowledgments
- Chris Avellone’s Preface
- Authors’ Preface
- CHAPTER 1 ▪ Introduction to Computer Role-Playing Games
- CHAPTER 2 ▪ Origins
- CHAPTER 3 ▪ The Dark Age
- CHAPTER 4 ▪ The Bronze Age
- CHAPTER 5 ▪ The Silver Age
- CHAPTER 6 ▪ The Birth of the Golden Age
- CHAPTER 7 ▪ SSI’s Golden Age
- CHAPTER 8 ▪ Origin’s Golden Age
- CHAPTER 9 ▪ Sir-Tech, New World Computing, and Sierra
- CHAPTER 10 ▪ Early Japanese Role-Playing Games
- CHAPTER 11 ▪ Dungeon Master and the Rise of Real-Time 3D
- CHAPTER 12 ▪ Other Games of the Golden Age
- CHAPTER 13 ▪ The Epic Fails
- CHAPTER 14 ▪ The Platinum Age
- CHAPTER 15 ▪ Diablo and the Rise of Action RPGs
- CHAPTER 16 ▪ Fallout and Baldur’s Gate
- CHAPTER 17 ▪ Other Highlights of the Platinum Age
- CHAPTER 18 ▪ The Birth of the Modern Age
- CHAPTER 19 ▪ Modern JRPGs
- CHAPTER 20 ▪ The Rise of the MMORPG
- CHAPTER 21 ▪ The Late Modern Age
- CHAPTER 22 ▪ The Renaissance, Kickstarted
- CHAPTER 23 ▪ The Road Ever Ventures Forth
- Shane’s Afterword: Surprise Encounter
- APPENDIX: THE CRPG BESTIARY
- INDEX