Making Deep Games
eBook - PDF

Making Deep Games

Designing Games with Meaning and Purpose

  1. 198 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Making Deep Games

Designing Games with Meaning and Purpose

Book details
Table of contents
Citations

About This Book

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.

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Information

Publisher
Routledge
Year
2017
ISBN
9781317607717
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. List of Figures
  8. Preface
  9. Author
  10. Introduction
  11. 1: Diving for Deep Game Ideas
  12. 2: Games as an Expressive Medium
  13. 3: Modeling the Human Experience—Or the Art of Nailing a Pudding to the Wall
  14. 4: Experiential Metaphors—Or What Breaking Up, Getting a Tattoo, and Playing God of War Have in Common
  15. 5: Allegorical Games—Or the Monster Isn’t a Monster Isn’t a Monster
  16. 6: Designing with Purpose and Meaning—Nine Questions to Define Where You’re Going and Make Sure You Get There
  17. 7: It’s Not Always about You!—Lessons Learned from Participatory Deep Game Design
  18. 8: The Same New Kid in Yet Another Hood—Deep Game Design as Creative Arts Therapy?
  19. Index