Interactive Stories and Video Game Art
A Storytelling Framework for Game Design
- 192 pages
- English
- PDF
- Available on iOS & Android
About This Book
The success of storytelling in games depends on the entire development teamâgame designers, artists, writers, programmers and musicians, etc.âworking harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Key Features:
- The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
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- Accessible to industry professionals as well as non-developers
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- Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
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- The definitive framework for designing interactive stories
Frequently asked questions
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Preface
- Acknowledgments
- Author
- Permissions
- Introduction
- Section I: Primary Shapes and Dynamic Composition
- Section II: The Dramatic Curve and Transitions
- Conclusion
- Further Reference
- Index