Extending Virtual Worlds
eBook - PDF

Extending Virtual Worlds

Advanced Design for Virtual Environments

  1. 333 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Extending Virtual Worlds

Advanced Design for Virtual Environments

Book details
Table of contents
Citations

About This Book

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments.

The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids.

By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.

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Yes, you can access Extending Virtual Worlds by Ann Latham Cudworth in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2018
ISBN
9781482261172
Edition
1

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. Introduction
  6. Author
  7. Contributors
  8. 1: Concepts in Advanced Design for Game-Based Virtual Environments
  9. 2: About the Viewers and Content Created for This Book
  10. 3: The Vizome, Developing Creativity, and Virtual Environmental Design
  11. 4: Planning and Prototyping the Design of a Game-Based Virtual Environment
  12. 5: Designing for Social Interaction in Virtual Spaces
  13. 6: Developing the Designer–Scripter Collaboration
  14. 7: Designing with Level of Detail (LOD)
  15. 8: Designing with Virtual Physics in Mind
  16. 9: Landscape and Terrain Design in Virtual Environments
  17. 10: Design Considerations and Mesh Usage in Virtual Environments
  18. 11: Designing with Advanced Materials and Animated Graphic/Textures
  19. 12: World Building and Design with Procedural Techniques
  20. 13: Designing Virtual Environments for Head-Mounted Displays
  21. 14: The Multiple Dimensions of Game-Based Virtual Environments
  22. Glossary
  23. Important Links and Resources
  24. Bibliography
  25. Appendix A: Game-Based Sim Design Document
  26. Appendix B: Exhibit C—The Journal of Dr. Aubrey Wynn
  27. Back Cover