Reverse Design
eBook - ePub

Reverse Design

Final Fantasy VI

  1. 68 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Reverse Design

Final Fantasy VI

Book details
Table of contents
Citations

About This Book

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  • How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game's production
  • How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth
  • How the systems were designed to allow the player to use any combination of characters with equal levels of success

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas
  • Extensive collections of data and data visualizations explaining how Final Fantasy VI's systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily

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Yes, you can access Reverse Design by Patrick Holleman in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2018
ISBN
9780429834431
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Introduction
  7. 1. When Narrative Has to Fit the Design
  8. 2. Examining the Balance of Plot, Exploration, and Combat
  9. 3. Characters and the Music That Explains Them
  10. 4. The Sociology of the NPC World
  11. 5. Levels, Stats, and Gear
  12. 6. Dungeons, Durability, and Difficulty
  13. 7. Conclusion
  14. References
  15. Index