
- 244 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
Key Features
Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- Introduction
- 1. Composite Games and the Historical Context of Super Mario World
- 2. Measurements and Their Meanings
- 3. Challenges, Cadences, and Skill Themes
- 4. The Moving Targets Skill Theme
- 5. The Periodic Enemies Theme
- 6. The Preservation of Momentum Theme
- 7. The Intercepts Theme
- 8. The Mini-Theme & Isolated Concepts
- 9. Irregular Levels
- 10. The Toolkit for Cadence Analysis
- 11. Conclusion
- Index
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