Connecting Social Problems and Popular Culture
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Connecting Social Problems and Popular Culture

Why Media is Not the Answer

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eBook - ePub

Connecting Social Problems and Popular Culture

Why Media is Not the Answer

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About This Book

Is violence on the streets caused by violence in video games? Does cyber-bullying lead to an increase in suicide rates? Are teens promiscuous because of Teen Mom? As Karen Sternheimer clearly demonstrates, popular culture is an easy scapegoat for many of society's problems, but it is almost always the wrong answer.

Now in its second edition, Connecting Social Problems and Popular Culture goes beyond the news-grabbing headlines claiming that popular culture is public enemy number one to consider what really causes the social problems we are most concerned about. The sobering fact is that a "media made them do it" explanation fails to illuminate the roots of social problems like poverty, violence, and environmental degradation. Sternheimer's analysis deftly illustrates how welfare "reform, " a two-tiered health care system, and other difficult systemic issues have far more to do with our contemporary social problems than Grand Theft Auto or Facebook. The fully-revised new edition features recent moral panics (think sexting and cyberbullying) and an entirely new chapter exploring social media. Expanded discussion of how we understand society's problems as social constructions without disregarding empirical evidence, as well as the cultural and structural issues underlying those ills, allows students to stretch their sociological imaginations.

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Information

Publisher
Routledge
Year
2018
ISBN
9780429974977
Edition
2
CHAPTER 1
Media Phobia
Why Blaming Pop Culture for Social Problems Is a Problem
“They’re here!” Carol Anne exclaims in the 1982 film Poltergeist. “Who’s here?” her mother asks. “The TV people!” answers the wide-eyed blonde girl, mesmerized by the “snow” on the family’s television set. What follows is a family’s sci-fi nightmare: Carol Anne is taken away by the angry spirits terrorizing their home. Her only means of communication to her family is through the television set.
This film’s plot serves as a powerful example of American anxieties about media culture. The angelic child is helpless against its pull and is ultimately stolen, absorbed into its vast netherworld. She is the family’s most vulnerable victim, and as such is drawn into evil without recognizing its danger. Carol Anne’s fate highlights the fear of what television in particular and popular culture more generally may “do to” children: take them someplace dangerous and beyond their parents’ reach. Ultimately, Carol Anne is saved with the help of a medium, but the imagery in the film reflects the terror that children are somehow prey to outsiders who come into unsuspecting homes via the TV set.
Thirty years later, media culture has expanded well beyond television; unlike in Carol Anne’s day, kids today use social networking, smartphones, iPods, the Internet, video games, and other technology that their parents may not even know how to use. Cable television was in its infancy in 1982: MTV was one year old, CNN was two. Today there are hundreds of channels, with thousands more programs available on demand at any time. Unlike in 1982, television stations no longer sign off at night. Our media culture does not rest. What does this mean for young people today, and our future?
Much of the anxiety surrounding popular culture focuses on children, who are often perceived as easily influenced by media images. The fear that popular culture leads young people to engage in problematic behavior, culminating in large-scale social problems, sometimes leads the general public to blame media for a host of troubling conditions.
For many people, this explosion of media over the past decades brings worry that, for instance, kids are so distracted by new technology that they don’t study as much. Are they crueler to one another now, thanks to social networking? Does our entertainment culture mean kids expect constant entertainment? Do kids know too much about sex, thanks to the Internet? Does violent content in video games, movies, and television make kids violent? Promiscuous? Materialistic? Overweight? Anorexic? More likely to smoke, drink, or take drugs?
This book seeks to address these questions, first by examining the research that attempts to connect these issues to popular culture. Despite the commonsense view that media must be at least partly to blame for these issues, the evidence suggests that there are many more important factors that create serious problems in the United States today. Popular culture gets a lot of attention, but it is rarely a central causal factor. Throughout the book, we will also take a step back and think about exactly why it is that so many people fear the effects of popular culture.
You might have noticed that all of the questions posed above focus on young people’s relationship with media and leave most adults out of the equation. As we will see, a great deal of our concern about media and media’s potential effects on kids has more to do with uncertainty about the future and the changing experiences of childhood and adolescence. In addition to considering why we are concerned about the impact of popular culture, this book also explores why many researchers and politicians encourage us to remain afraid of media culture and of kids themselves. Of course, popular culture has an impact on everyone’s life, regardless of age. But this impact is less central in causing problems than factors like inequality, which we will explore throughout the book.
The Big Picture: Poverty, Not Pop Culture
Blaming media for changes in childhood and for causing social problems has shifted the public conversation away from addressing the biggest issues that impact children’s lives. The most pressing crisis American children face today is not media culture but poverty. In 2011—the most recent year for which data are available—more than 16 million children (just under 22 percent of Americans under eighteen) lived in poverty, a rate two to three times higher than that in other industrialized nations. Reduced funding for families in poverty has only exacerbated this problem, as we now see the effects of the 1996 welfare reform legislation that has gradually taken away the safety net from children. Additionally, our two-tiered health care system often prevents poor children from receiving basic health care, as just over 9 percent of American children had no health insurance in 2011.1 These are often children with parents who work at jobs that offer no benefits.
These same children are admonished to stay in school to break the cycle of poverty, yet many of them attend schools without enough books or basic school supplies. Schools in high-poverty areas are more likely to have uncertified teachers; for instance, 70 percent of seventh through twelfth graders in such schools are taught science by teachers without science backgrounds.2 We worry about kids being in danger at school but forget that the most perilous place, statistically speaking, is in their own homes. In 2010, for instance, 915 children were killed by their parents, compared with 17 killed at school during the 2009–2010 school year.3 By continually hyping the fear of media-made child killers, we forget that the biggest threats to childhood are adults and the policies adults create.
As we will see throughout this book, many of the problems that we tend to lay at the feet of popular culture have more mundane causes. At the root of the most serious challenges American children face, problems like lack of a quality education, violent victimization, early pregnancies, single parenthood, and obesity, poverty plays a starring role; popular culture is a bit player at best. And other issues that this book addresses, such as materialism, substance use, racism, sexism, and homophobia, might be highly visible in popular culture, but it is the adults around young people, as well as the way in which American society is structured, that contribute the most to these issues. These issues are made most visible in popular culture, but their causes are more complex. We will examine these causes in the chapters that follow.
The media have come to symbolize society and provide glimpses of both social changes and social problems. Changes in media culture and media technologies are easier to see than the complex host of economic, political, and social changes Americans have experienced in the past few decades. Graphic video games are easier to see than changes in public policies, which we hear little about, even though they better explain why violence happens and where it happens. We may criticize celebrity single mothers because it is difficult to explore the real and complex situations that impact people’s choices and behavior. What lies behind our fear of media culture is anxiety about an uncertain future. This fear has been deflected onto children, symbolic of the future, and onto media, symbolic of contemporary society.
In addition to geopolitical changes, we have experienced economic shifts over the past few decades, such as the increased necessity for two incomes to sustain middle-class status, which has reshaped family life. Increased opportunities for women have created greater independence, making marriage less of a necessity for economic survival. Deindustrialization and the rise of an information-based economy have left the poorest and least-skilled workers behind and eroded job security for many members of the middle class. Ultimately, these economic changes have made supervision of children more of a challenge for adults, who are now working longer hours.
Since the Industrial Revolution, our economy has become more complex, and adults and children have increasingly spent their days separated from one another. From a time when adults and children worked together on family farms to the development of institutions specifically for children, like age-segregated schools, day care, and organized after-school activities, daily interaction in American society has become more separated by age. Popular culture is another experience that kids may enjoy beyond adult supervision. An increase of youth autonomy has created fear within adults, who worry that violence, promiscuity, and other forms of “adult” behavior will emerge from these shifts and that parents will have a declining level of influence on their children. Kids spend more time with friends than with their parents as they get older, and more time with popular culture, too. These changes explain in large part why children’s experiences are different now than in the past, but are not just the result of changes in popular culture.
A Brief History of Media Fears
Fear that popular culture has a negative impact on youth is nothing new: it is a recurring theme in history. Whereas in the past, fears about youth were largely confined to children of the working class, immigrants, or racial minorities, fear of young people now appears to be a more generalized fear of the future, which explains why we have brought middle-class and affluent youth into the spectrum of worry. Like our predecessors, we are afraid of change, of popular culture we don’t like or understand, and of a shifting world that at times feels out of control.
Fears about media and children date back at least to Plato, who was concerned about the effects that the classic Greek tragedies had on children.4 Historian John Springhall describes how penny theaters and cheap novels in early-nineteenth-century England were thought to create moral decay among working-class boys.5 Attending the theater or reading a book would hardly raise an eyebrow today, but Springhall explains that the concern emerged following an increase in working-class youths’ leisure time.
As in contemporary times, commentators blamed youth for a rise in crime and considered any gathering place of working-class youth threatening. Young people could afford admission only to penny theaters, which featured entertainment geared toward a working-class audience, rather than the “respectable” theaters catering to middle- or upper-class patrons. Complaints about the performances were very similar to those today: youngsters would learn the wrong values and possibly become criminals. Penny and later dime novels garnered similar reaction, accused of being tawdry in content and filled with slang that kids might imitate. Springhall concludes that the concern had less to do with actual content and more to do with the growing literacy of the working class, shifting the balance of power from elites to the masses and threatening the status quo.
Examining the social context enables us to understand what creates underlying anxieties about media. Fear of comic books in the 1940s and 1950s, for instance, took place in the McCarthy era, when the control over culture was high on the national agenda. Like the dime novels before, comic books were cheap, were based on adventurous tales, and appealed to the masses. Colorful and graphic depictions of violence riled critics, who lobbied Congress unsuccessfully to place restrictions on comics’ sale and production.6 Psychiatrist and author Frederic Wertham wrote in 1953 that “chronic stimulation … by comic books [is a] contributing [factor] to many children’s maladjustment.”7 He and others believed that comics were a major cause of violent behavior, ignoring the possibility that violence in postwar suburban America could be caused by anything but the reading material of choice for many young boys. Others considered pinball machines a bad influence; the city of New York even banned pinball from 1942 to 1976 as a game of chance that allegedly encouraged youth gambling.
During the middle of the twentieth century, music routinely appeared on the public-enemy list. Historian Grace Palladino recounts concerns about swing music in the early 1940s. Adults feared that kids wasted so much time listening to it that they could never become decent soldiers in World War II (sixty years later Tom Brokaw dubbed these same would-be delinquents “the greatest generation”).8 Palladino contends that adult anxieties stemmed from the growing separation between “teenagers,” a term market researchers coined in 1941, and the older generation in both leisure time and cultural tastes. Just a few years later, similar concerns arose when Elvis Presley brought traditionally African American music to white middle America. His hips weren’t really the problem; it was the threat of bringing traditionally black music to white middle-class teens during a time of enforced and de facto segregation.
Later, concerns about satanic messages allegedly heard when listeners played vinyl albums backward and panic over Prince’s “1999” lyrics about masturbation in the 1980s led to the formation of Tipper Gore’s Parents Music Resource Center, Senate hearings, and parental warning labels. Both stem from parents’ discomfort with their children’s cultural preferences and the desire to increase their ability to control what their children know. Today, fears of media culture stem from the decreased ability to control content and consumption. While attending the theater or reading newspapers or novels elicits little public concern today, fears have shifted to newer forms of cultural expression like smartphones, social media, video games, and the Internet. Throughout the twentieth century, popular culture became something increasingly consumed privately. Before the invention of radio and television, popular culture was more public, and controlling the information young people were exposed to was somewhat easier. Fears surrounding newer media have largely been based on the reduced ability of adults to control children’s access. Smartphones and near-constant Internet access make it practically impossible for adults to seal off the walls of childhood from the rest of society.
These recurring concerns about popular culture are examples of what sociologist Stanley Cohen refers to as “moral panics,” fears that are very real but also out of proportion to their actual threat.9 Underneath the fear lies the belief that our way of life is at stake, threatened by evildoers—often cast as popular culture or its young consumers—who must be controlled. The rhetoric typically takes on a shrill and angry tone, joined by people nominated as experts to attest to the danger of what might happen unless we rein in the troublemakers. Cohen calls those blamed for the crisis “folk devils,” the people or things that seem to embody everything that is wrong with society today. Typically, moral panics attempt to redefine the public’s understanding of deviance, recasting the folk devils as threats in need of restraint.
Moral panics typically have a triggering event that gathers significant media attention, much like the Columbine High School shootings in Littleton, Colorado, did in 1999. The tragic murder of twelve students and a teacher shocked the nation, who could view nonstop live coverage of the event on a variety of news networks. Drawing on previous concerns about youth violence and popular culture, a panic began surrounding video games, music, and the use of the Internet to post threats and gather information about carrying out similar attacks. In the aftermath, commentators linked the perpetrators’ pop culture preferences to their actions, suggesting that it was highly predictable that violent music and video games would lead to actual violence. This panic cast both teens and violent media as folk devils, claiming that both were a threat to public safety.
Panics about popular culture often mask attempts to condemn the tastes and cultural preferences of les...

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Preface
  8. 1 Media Phobia: Why Blaming Pop Culture for Social Problems Is a Problem
  9. 2 Is Popular Culture Really Ruining Childhood?
  10. 3 Does Social Networking Kill? Cyberbullying, Homophobia, and Suicide
  11. 4 What’s Dumbing Down America: Media Zombies or Educational Disparities?
  12. 5 From Screen to Crime Scene: Media Violence and Real Violence
  13. 6 Pop Culture Promiscuity: Sexualized Images and Reality
  14. 7 Changing Families: As Seen on TV?
  15. 8 Media Health Hazards? Beauty Image, Obesity, and Eating Disorders
  16. 9 Does Pop Culture Promote Smoking, Toking, and Drinking?
  17. 10 Consumption and Materialism: A New Generation of Greed?
  18. 11 Beyond Popular Culture: Why Inequality Is the Problem
  19. Selected Bibliography
  20. Index