Blender for Animation and Film-Based Production
eBook - ePub

Blender for Animation and Film-Based Production

  1. 284 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Blender for Animation and Film-Based Production

Book details
Book preview
Table of contents
Citations

About This Book

See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati

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Yes, you can access Blender for Animation and Film-Based Production by Michelangelo Manrique in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Year
2014
ISBN
9781498759854
Edition
1

References

Blain, J.M. 2012. The Complete Guide to Blender Graphics, A K Peters/CRC Press.
Blender Foundation, Big Buck Bunny, http://peach.blender.org.
Blender Foundation, Elephants Dream, http://orange.blender.org.
Blender Foundation, Sintel, http://durian.blender.org.
Blender Foundation, Tears of Steel, http://mango.blender.org.
Hess, R.2011.Blender Foundations: The Essential Guide to Learning Blender 2.6, Focal Press.
Mullen, T. and Andaur, C. 2011.Blender Digital Movie Making, Wiley.
Powell, A.W. 2011. Blender 2.5 Lighting and Rendering, Packt Publishing.
Simonds, B. 2013. Blender Master Class, No Starch Press.
Wickes, R. 2011. Foundation Blender Compositing, Friendsoft.
Williamson, J. 2012. Character Development in Blender 2.5, Course Technology Cengage Learning.

Table of contents

  1. Preliminaries
  2. Dedication
  3. Preface
  4. Author
  5. Chapter 1: Why Blender?
  6. Figure 1.1
  7. Chapter 2: History of Blender
  8. Figure 2.1
  9. Chapter 3: Blender User Interface
  10. Figure 3.1
  11. Chapter 4: Blender in a Digital Studio Pipeline
  12. Figure 4.1
  13. Chapter 5: Modeling Your Main Character
  14. Figure 5.1
  15. Chapter 6: Applying Materials to Our Objects
  16. Figure 6.1
  17. Chapter 7: Blender Internal Textures
  18. Figure 7.1
  19. Chapter 8: UV Unwrap and External Textures
  20. Figure 8.1
  21. Chapter 9: Introduction to Rigging: Armatures and Bones
  22. Figure 9.1
  23. Chapter 10: The Animation Process
  24. Figure 10.1
  25. Chapter 11: Introduction to Lighting
  26. Figure 11.1
  27. Chapter 12: Compositing Nodes
  28. Figure 12.1
  29. Chapter 13: Using Particles and Dynamics
  30. Figure 13.1
  31. Chapter 14: Render
  32. Figure 14.1
  33. Chapter 15: Final Movie Compositing
  34. Chapter 16: Python
  35. Figure 16.1
  36. Chapter 17: Film Promotion and Conclusion
  37. Appendix
  38. References