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- 284 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Blender for Animation and Film-Based Production
Book details
Book preview
Table of contents
Citations
About This Book
See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
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Yes, you can access Blender for Animation and Film-Based Production by Michelangelo Manrique in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
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References
Blain, J.M. 2012. The Complete Guide to Blender Graphics, A K Peters/CRC Press.
Blender Foundation, Big Buck Bunny, http://peach.blender.org.
Blender Foundation, Elephants Dream, http://orange.blender.org.
Blender Foundation, Sintel, http://durian.blender.org.
Blender Foundation, Tears of Steel, http://mango.blender.org.
Hess, R.2011.Blender Foundations: The Essential Guide to Learning Blender 2.6, Focal Press.
Mullen, T. and Andaur, C. 2011.Blender Digital Movie Making, Wiley.
Powell, A.W. 2011. Blender 2.5 Lighting and Rendering, Packt Publishing.
Simonds, B. 2013. Blender Master Class, No Starch Press.
Wickes, R. 2011. Foundation Blender Compositing, Friendsoft.
Williamson, J. 2012. Character Development in Blender 2.5, Course Technology Cengage Learning.
Table of contents
- Preliminaries
- Dedication
- Preface
- Author
- Chapter 1: Why Blender?
- Figure 1.1
- Chapter 2: History of Blender
- Figure 2.1
- Chapter 3: Blender User Interface
- Figure 3.1
- Chapter 4: Blender in a Digital Studio Pipeline
- Figure 4.1
- Chapter 5: Modeling Your Main Character
- Figure 5.1
- Chapter 6: Applying Materials to Our Objects
- Figure 6.1
- Chapter 7: Blender Internal Textures
- Figure 7.1
- Chapter 8: UV Unwrap and External Textures
- Figure 8.1
- Chapter 9: Introduction to Rigging: Armatures and Bones
- Figure 9.1
- Chapter 10: The Animation Process
- Figure 10.1
- Chapter 11: Introduction to Lighting
- Figure 11.1
- Chapter 12: Compositing Nodes
- Figure 12.1
- Chapter 13: Using Particles and Dynamics
- Figure 13.1
- Chapter 14: Render
- Figure 14.1
- Chapter 15: Final Movie Compositing
- Chapter 16: Python
- Figure 16.1
- Chapter 17: Film Promotion and Conclusion
- Appendix
- References