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- 266 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
HTML5 Game Development from the Ground Up with Construct 2
Book details
Table of contents
Citations
About This Book
Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.
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Yes, you can access HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Contents
- Foreword
- Preface
- Acknowledgments
- About the Author
- About the Book
- Chapter 1: HTML5 and Construct 2
- Chapter 2: Understanding How Games Work
- Chapter 3: About Games and Ideas: Dream vs. Reality
- Chapter 4: Game Design Documentation for Indies
- Chapter 5: Moon Wolf, a Space Arcade Game
- Chapter 6: Moon Wolf Development
- Chapter 7: Kitty & Katty, a Platformer
- Chapter 8: Kitty & Katty Development
- Chapter 9: Turky on the Run, a Puzzle Game
- Chapter 10: Turky on the Run Development
- Chapter 11: The Journey Ahead
- Chapter 12: Deployment and Monetization
- Appendix A: Resources for Indies
- Appendix B: Selected Bibliography for Further Study
- Back Cover