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- 376 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Book details
Table of contents
Citations
About This Book
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi
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Yes, you can access Game Magic by Jeff Howard in PDF and/or ePUB format, as well as other popular books in Ciencia de la computación & Programación de juegos. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Contents
- List of Figures
- List of Tables
- Thanks
- The Author
- Table of Recipes/Code Snippets
- Proverbs of Game Magic
- Epigraphs
- Chapter 1: How to Use This Book
- Chapter 2: Magic Systems in Theory and Practice
- Chapter 3: From Exemplary Game Magic Systems to Code Recipes
- Chapter 4: Schools of Game Magic
- Chapter 5: Magic as Programming, Programming as Magic
- Chapter 6: Game Design Lessons from Occult Magic
- Chapter 7: A Videogame Designer’s Guide to Non-Digital Game Magic
- Chapter 8: Adapting Game Magic from the Literature of the Fantastic
- Works Cited
- Appendix A: A Magic System Worksheet
- Appendix B: Timelines
- Back Cover