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- 263 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Real Sound Synthesis for Interactive Applications
Book details
Table of contents
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About This Book
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and traini
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Yes, you can access Real Sound Synthesis for Interactive Applications by Perry R. Cook in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Front Cover
- Contents
- Introduction
- 1. Digital Audio Signals
- 2. Sampling (Wavetable) Synthesis
- 3. Digital Filters
- 4. Modal Synthesis
- 5. The Fourier Transform
- 6. Spectral Modeling and Additive Synthesis
- 7. Subband Vocoders and Filterbanks
- 8. Subtractive Synthesis and LPC
- 9. Strings and Bars
- 10. Nonlinearity, Waveshaping, FM
- 11. Tubes and Air Cavities
- 12. Two and Three Dimensions
- 13. FOFs, Wavelets, and Particles
- 14. Exciting and Controlling Sound Models
- 15. Walking Synthesis: A Complete System
- 16. Examples, Systems, and Applications
- A. DFT, Convolution, and Transform Properties
- B. The Ideal String
- C. Acoustic Tubes
- D. Sound Examples and Code
- E. The Synthesis Toolkit in C++
- Back Cover