Real-Time Volume Graphics
  1. 515 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF
Book details
Table of contents
Citations

About This Book

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

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Yes, you can access Real-Time Volume Graphics by Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Year
2006
ISBN
9781439864296
Edition
1

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Chapter 1. Theoretical Background and Basic Approaches
  5. Chapter 2. GPU Programming
  6. Chapter 3. Basic GPU-Based Volume Rendering
  7. Chapter 4. Transfer Functions
  8. Chapter 5. Local Volume Illumination
  9. Chapter 6. Global Volume Illumination
  10. Chapter 7. GPU-Based Ray Casting
  11. Chapter 8. Improving Performance
  12. Chapter 9. Improving Image Quality
  13. Chapter 10. Transfer Functions Reloaded
  14. Chapter 11. Game Developer’s Guide to Volume Graphics
  15. Chapter 12. Volume Modeling
  16. Chapter 13. Volume Deformation and Animation
  17. Chapter 14. Non-Photorealistic and Illustrative Techniques
  18. Chapter 15. Volume Clipping
  19. Chapter 16. Segmented Volume Data
  20. Chapter 17. Large Volume Data
  21. Bibliography
  22. Back Cover