eBook - PDF
Real-Time Volume Graphics
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- 515 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Real-Time Volume Graphics
Book details
Table of contents
Citations
About This Book
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
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Yes, you can access Real-Time Volume Graphics by Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Contents
- Preface
- Chapter 1. Theoretical Background and Basic Approaches
- Chapter 2. GPU Programming
- Chapter 3. Basic GPU-Based Volume Rendering
- Chapter 4. Transfer Functions
- Chapter 5. Local Volume Illumination
- Chapter 6. Global Volume Illumination
- Chapter 7. GPU-Based Ray Casting
- Chapter 8. Improving Performance
- Chapter 9. Improving Image Quality
- Chapter 10. Transfer Functions Reloaded
- Chapter 11. Game Developerâs Guide to Volume Graphics
- Chapter 12. Volume Modeling
- Chapter 13. Volume Deformation and Animation
- Chapter 14. Non-Photorealistic and Illustrative Techniques
- Chapter 15. Volume Clipping
- Chapter 16. Segmented Volume Data
- Chapter 17. Large Volume Data
- Bibliography
- Back Cover