Basics of Game Design
eBook - PDF

Basics of Game Design

  1. 400 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Basics of Game Design

Book details
Table of contents
Citations

About This Book

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

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Yes, you can access Basics of Game Design by Michael Moore in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2016
ISBN
9781439867761
Edition
1

Table of contents

  1. Front cover
  2. Contents
  3. Preface
  4. Acknowledgments
  5. PART I: INTRODUCTION
  6. Chapter 1. Making Games
  7. Chapter 2. Game Play and Game Mechanics
  8. Chapter 3. Math and Logic in Games
  9. Part II: INSIDE GAME MECHANICS
  10. Chapter 4. On Movement
  11. Chapter 5. On Combat
  12. Chapter 6. On Characters and Monsters
  13. Chapter 7. On Items
  14. Chapter 8. On Magicks and Technologies
  15. Chapter 9. On Puzzlesin Games
  16. Part III: IMPLEMENTING THE DESIGN
  17. Chapter 10. Storytelling in Games
  18. Chapter 11. Designing Playfields
  19. Chapter 12. Interface Design
  20. A Conversation with Chris Taylor
  21. Credits
  22. Back cover