AI for Games and Animation
eBook - PDF

AI for Games and Animation

A Cognitive Modeling Approach

  1. 288 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

AI for Games and Animation

A Cognitive Modeling Approach

Book details
Table of contents
Citations

About This Book

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

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Yes, you can access AI for Games and Animation by John David Funge in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
1999
ISBN
9781439864012
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Foreword
  8. Preface
  9. 1: Introduction
  10. 2: Background
  11. 3: Domain Knowledge
  12. 4: Sensing
  13. 5: Character Instruction
  14. 6: Learning
  15. 7: Putting It All Together
  16. 8: CML
  17. 9: Cinematography
  18. 10: Prehistoric World
  19. 11: Undersea World
  20. 12: Conclusion
  21. Bibliography
  22. Index