eBook - PDF
Modeling Software with Finite State Machines
A Practical Approach
This is a test
- 392 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Modeling Software with Finite State Machines
A Practical Approach
Book details
Table of contents
Citations
About This Book
Modeling Software with Finite State Machines: A Practical Approach explains how to apply finite state machines to software development. It provides a critical analysis of using finite state machines as a foundation for executable specifications to reduce software development effort and improve quality. This book discusses the design of a state mach
Frequently asked questions
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlegoâs features. The only differences are the price and subscription period: With the annual plan youâll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, weâve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Modeling Software with Finite State Machines by Ferdinand Wagner, Ruedi Schmuki, Thomas Wagner, Peter Wolstenholme in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Preface
- About the Authors
- Table of Contents
- 1. Evolution of Software Development
- 2. The Price of Weakness
- 3. Software as Engineering?
- 4. Introduction, Definitions, and Notation
- 5. Hardware Applications
- 6. Software Specific
- 7. Misunderstandings about FSM
- 8. Designing a State Machine
- 9. Systems of State Machines
- 10. StateWORKS
- 11. Digital Input and Output
- 12. Other Inputs
- 13. Other Outputs
- 14. Counters
- 15. VFSM and Its Interfaces
- 16. Debugging Vfsm
- 17. What Is StateWORKS?
- Appendices
- Index