Stories always start with an idea. Ideas can come from all around youâfrom your imagination, personal observations, life experiences, to your dreams and nightmares. These random thoughts or observations are recorded as events. Events are then woven together to formulate the storyâs plot.
The plot is not the story itself; it is all of the action that takes place during the story. How the action affects the characters physically and emotionally builds a good story. The fundamental components to any story involve a character or characters in a setting, a conflict that causes change, and a resolution that depicts the consequences of the characterâs actions.
Take a look at the following nursery rhyme:
Humpty Dumpty sat on a wall;
Humpty Dumpty had a great fall.
All the Kingâs horses and all the Kingâs Men
Couldnât put Humpty together again.
Deceptively simplistic in nature, this nursery rhyme contains all of the necessary building blocks to tell a story (Figure 1.1). The first line establishes the main character in a setting. The second line introduces conflict by having the character fall. A change occurs with all the Kingâs horses and men coming to Humptyâs aid. The last line is the resolution; the main character remains injured as a result of his actions. The story is simple, but is it compelling? Perhaps not.
Humpty Dumpty is a one-dimensional character. He exhibits very few characteristics that an audience can relate to. Letâs add some element of interest to the rhyme. What if Humpty Dumpty was warned by his mother not to sit on the wall, but disobeyed? What if Humpty Dumpty was depressed and deliberately jumped? What if all the Kingâs Horses and all the Kingâs Men secretly conspired to get rid of Humpty (Figure 1.2)? Now the story takes on more meaning for the audience. Their curiosity is piqued as they seek out answers from the storyline.
A good story is judged by the emotional impact it has on its audience. Adding interest to your story triggers this emotional response. Audiences want to be able to relate to the characters. Once bonded, audience members experience the turmoil the characters go through by projecting themselves into the story. Audiences also anticipate the dramatic tension created by the conflict and want to know what is going to happen next. Without any emotional involvement, a story is reduced to a series of events.
Storytellers typically employ a dramatic story structure to determine when certain events will happen to achieve the greatest emotional response from the audience. This structure can be applied to a three-hour movie or to a 30-second commercial. Developed by the Greek philosopher Aristotle, it has become the narrative standard in Hollywood. Audiences are quite familiar with it and even come to expect it.
The dramatic structure consists of a beginning, middle, and an end (Figure 1.3). Each act applies just the right amount of dramatic tension at the right time and in the right place. Act One is called exposition and it gives the audience information in order to understand a story. It introduces the setting, the characters, their goals, and the conflicting situation that the story is about.
The setting is where and when the story takes place. When developing your story ask yourself where is the story set: on another planet? in a car? underwater? Does the story occur in the past, present, or future? With the setting in place, you next need to populate your world with characters. It is important to note that the world, its timeline and occupants, all need to be believable to the audience. That doesnât mean it has to be realistic. Walt Disney summed it up best with the term âplausible impossible.â It means that it is something impossible in reality but still can be convincingly portrayed to the audience.
There are often two types of characters in a story: the hero (protagonist) and the villain (antagonist). The hero is the main character and has a strong goal that he must achieve without compromise. The villain will stop at nothing to prevent the hero from succeeding. Audiences typically root for the hero as he faces a series of ever-increasing obstacles created by the villain. The opposing goals of the hero and villain create the storyâs conflict.
Act Two focuses on the conflict. Conflict is the most important element in a story. The problems faced by the characters make the story exciting. The key to creating good conflict is to make the villain stronger than the hero at the beginning. Usually the villain is another person, but can be an animal, nature, society, a machine, or even the hero himself battling an inner conflict. Throughout the story, the villain needs to pursue his own goal as actively as the hero. Audiences love a great villain who is as complex and interesting as the hero.
If the hero can easily beat the villain, you donât have a good story. In order to engage the audience emotionally, they must empathize with the hero. The hero should be someone the audience can feel something in common with, or at least care about. Empathy links the heroâs challenges and experiences to the audience. One way to do this is to give the hero certain weaknesses at the beginning of the story that can be exploited by the villain. These weaknesses drive the conflict and raise the audienceâs emotional connection or bond to the hero. As the character wrestles with the conflict, the audience wrestles with him and cares about the outcome (Figure 1.4).
Act Two drives the story forward raising the tension. The villain constantly creates new obstacles causing the hero to struggle towards his goal. The tension reaches a high point at the end of Act Two. This is also referred to as the climax or turning point, when the plot changes for better or for worse for the hero. During this moment, the hero takes action and brings the story to a conclusion.
Act Three is the resolution and end of the story. It resolves the conflicts that have arisen. Act Three ties together the loose ends of the story and allows the audience to learn what happened to the characters after the conflict is resolved. This is often referred to as closure. Storytellers often start developing stories by figuring out the climax or the conclusion of the story and then work their way backwards.
A story structure worksheet is provided in the Chapter_01 folder for you to use when developing your story. This dramatic structure provides a framework for a story. Stories created in Flash tend to be less complex than feature films or even television shows. Usually these are short stories that focus on only one incident, have a single plot, a single setting, a couple of characters, and cover a short period of time.
As you begin developing your story in Flash, decide what the audience needs to know and when to add the dramatic tension. Start by showing a path for the audience to follow. Give them visual clues to what is going on in the opening scene. With the compressed format in Flash, it makes cutting to the chase all the more essential.
Understanding story and its structure is important, but you are working in a visual medium. As a visual storyteller, you can enhance a storyâs emotional experience by showing how a story unfolds through a sequence of images. However, creating beautiful imagery is not enough if the visuals do not reinforce the storyâs narrative or meet the audienceâs expectations.
For each scene in your story, you need to visually answer the following three questions that audience members ask. They are:
1. What is going on?
2. Who is involved?
3. How should I feel?
Most stories created in Flash range from 30 seconds to two minutes in duration. That is not a lot of time to divulge a complex plot. You need to make every scene count by either advancing the story or developing the characters. It is best ...