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- 304 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
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About This Book
First published in 2011. Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
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Chapter One
My Introduction
Come on the journey to the center of the eye. Well, actually Iâm inviting you to come on a journey to the center of my brain. However, since youâll be reading the account of the journey into my brain, youâll be doing it with your brain. As with any journey, what youâll gain is experience and brain exercise.
The journey began for me with my first book. Well, it really began when I first started working for Disney in their story department, and I realized how much I didnât know about storyboarding and storytelling. Every morning Iâd get in early and type up notes about what I was learning. I would have felt like SpongeBob absorbing so much knowledge, but he hadnât been invented yet. I learned more in my first six months at Disney, being surrounded by so many incredibly talented and driven artists, than I did during my entire schooling. It was like every artist around me became my teacher.
It was several years later, during the time that I was directing Pomp and Circumstance for Fantasia 2000, that Alex Topete, the head of the cleanup department, asked me to speak to his crew during a lunch hour. I agreed and immediately panicked: âWhat am I going to talk about?â Well, I started talking to the crew and about two hours later they were still asking questions. I guess I had something to say after all.
Shortly after that talk, Jack Bossom, the head of Disneyâs artist development program, asked if I would speak to some new artists at Disney about a film topic of my choosing. I decided to talk about time in the editing process and as an example I chose to analyze the finale sequence of Back to the Future. It was amazing to study a small sequence in frame-by-frame detail. Thatâs the only way a film will yield its secrets. The first time you watch a film you are under the spell of the story if, of course, the directorâs done his or her job. Itâs only during the second and third viewing that you can begin to see how itâs put together. Thatâs because the director is directing your attention so that you donât see how itâs all put together; all of the effort is put into seamless storytelling. This is also why a magician never reveals his secrets by performing a magic trick twiceâit would ruin the illusion.
So I presented âTime and Editing in Back to the Futureâ and this led to being asked by Tenny Chonin, the next head of artist development, to present this material to the whole studio. Thatâs how this shy artist now found himself in front of 200 people presenting Disney lunch-box lectures on color theory, narration versus the heroâs journey, and more.
Along the way I began to mentor story trainees at Disney, eventually teaching story and storyboarding at Walt Disney Imagineering UCLA and Gnomon School of Visual Effects. I found I really liked teaching as much as I enjoyed animation production. (Both of my parents being teachers might have had something to do with my passion to teach.) As long as I had good filmic examples to show, talk about and analyze, I didnât need notes. The examples were triggers for my memory.
However, something unexpected happened when I taught: my students told me that they had never heard of some of the stuff that I was teaching. I suppose that is normal for a teacher to hear coming from students new to a subject, but this wasnât just coming from new, inexperienced students. One woman said that she went through the whole [insert X famous film school here] and had never heard of some of the material that I was teaching. Another woman had been directing commercials for 15 years and this was new to her as well. One of the studentâs teacher evaluations said that they had a sneaking suspicion that I was a âsuper genius.â Now donât think Iâm big-headed, because the only other âsuper geniusâ that I know is âWile E. Coyote, Super Genius.â Being a super genius doesnât seem to help him, as heâs always getting blown up! What all this feedback did clue me into was that I had something to teach and my own way to communicate it clearly, using examples that demonstrated the principles.
I completed my first book for Focal Press, Directing the Story: Professional Storytelling and Storyboarding Techniques for Animation and Live Action. The wonderful folks at Focal Press then asked me to start another book, The Animatorâs Eye, and my first thought wasâPanic!ââI donât have anything to say.â So here we are and Iâm inviting you to journey with me into the very beginning of my second book, on the animatorâs eye.
Introduction
Before we begin our journey into the world of animation, you need to know that Iâm not going to lie to you. Animation is hard work that requires a lot of learning and practice. But if you picked up this book it means you probably already know that and want to explore animation in spite of the obstacles. Animation is a labor of love. The first time you see your drawings begin to move itâs like magic. Itâs time to learn some new magic tricks.
Hereâs a quick overview of what youâll learn in the upcoming chapters.
The Animatorâs Eye
We begin by meeting our tour guides to the nutty world of animation. Theyâll show you how to find ideas and bring them to life.
The Mad Science of Animation Right in Your Own Lab!
Youâll learn the tools you need to create your very own mad-science-of-animation laboratory. Weâll also learn the nuts and bolts of the animation pipeline that starts with the most important idea of allâthe story.
That Reminds Me of a Story âŚ
Here Iggy and Scared Bunny will show you why stories are shaped the way they are when they introduce their secret âRoller Coaster Theory of Storytelling,â a novel way to come up with dramatic and fun stories.
Visionaries of Fantasy, Reality, and Surreality
Bonus: On the bookâs website. Weâll also meet visionaries whoâll show us surprising secrets of the animated universe, like the fact that our minds are trained to see faces. And weâll discover some of the tricks theyâve got up their sleeves.
Myths of Creation
Bonus: On the bookâs website. Creativity is one of the most important ingredients of the animation process. Weâll learn the stages of creativity and how we can apply them to bringing animation to life. Itâs easy and fun when you learn to ask the right questions.
Secrets of Drawing
We learn that drawing teaches us how to see and drawing allows us to create the illusion of life. First, weâll learn the pros and cons of constructing drawings to create solid drawings. Weâll explore force, gesture, and caricature with that old animation classic, the flour sack. Finally, we create characters and delve into their secrets for driving stories.
The Secret of the Animated Illusion
The secret of animated life is creating a believable illusion. Itâs the illusion of a real world filled with entertaining characters creating chaos. Here weâll learn the basic steps of animating a scene as well as exercises designed to train your animatorâs eye.
Weâll learn the animation principles of the masters as well as some new ones. These animation principles fall into three categoriesâphysical believability, principles of inner life, and staging to show the audience where to look. Each of the next three chapters will explore these principles.
The Laws of Animated Life
Here we dive into the world of physics to understand why we have the principles of animation. If your characterâs movements are based upon physical laws, then theyâll be more believable as if theyâre real.
Cartoon Physics
Itâs all well and good to create believable characters but this is animation weâre talking about. Weâre not shooting live action, we want to have some fun! Letâs break some rules with cartoon physics. Itâs not E=MC Squared, but E=motion{x fun!}
Adding the Brain for Inner LifeâLook, Iâm Acting!
Once we can animate objects with believable mass and volume weâre ready to learn the second set of principlesâanimated acting and inner life. Weâll look at Iggy on the emotion wheel and how lip sync is ventriloquism in very slow motion.
Locomotion of Bodies without Slipping and Sliding
The body also tells a story so weâll explore body language and how to get around on two feet or more. And weâll learn about that ever-present danger for animated characters, the dreaded banana peelâsometimes...
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Contents
- On the DVD
- Preface
- Acknowledgements
- 1 My Introduction
- 2 Mad Science or Magic?
- 3 That Reminds Me of a StoryâŚ
- 4 Secrets of Drawing
- 5 The Laws of Animation
- 6 Itâs Alive! Animating Inner Life
- 7 Creating Worlds
- 8 Postproduction
- 9 Genesis of Idea
- 10 The Production
- 11 The Evolution of Iggy and Scared Bunny
- 12 The Animatorâs Eye
- Appendix
- Bibliography
- Index