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- 298 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
Hex: The Full Story is for anyone - hobbyist, professional, student, teacher - who enjoys board games, game theory, discrete math, computing, or history. hex was discovered twice, in 1942 by Piet Hein and again in 1949 by John F. nash. How did this happen? Who created the puzzle for Hein's Danish newspaper column? How are Martin Gardner, David Gale, Claude Shannon, and Claude Berge involved? What is the secret to playing Hex well? The answers are inside...
Features
- New documents on Hein's creation of Hex, the complete set of Danish puzzles, and the identity of their composer
- Chapters on Gale's game Bridg-it, the game Rex, computer Hex, open Hex problems, and more
- Dozens of new puzzles and solutions
- Study guide for Hex players
- Supplemenetary text for a course in game theory, discrete math, computer science, or science history
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Yes, you can access Hex by Ryan B. Hayward,Bjarne Toft in PDF and/or ePUB format, as well as other popular books in Mathematics & Game Theory. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Prologue
- Preface
- Acknowledgments
- Permissions
- Rules of Hex
- 1 Birth
- 2 Preparing to launch
- 3 Politiken
- 4 Polygon puzzlist
- 5 Rebirth
- 6 Games and machines
- 7 Hex goes global
- 8 Is Hex easy?
- 9 Hex theory
- 10 Rex theory
- 11 Quest for strategies
- 12 Rise of bots
- Epilogue
- Chronology
- Appendix A Politiken puzzles
- Appendix B Unpublished Lindhard puzzles
- Appendix C Henderson Hex puzzles
- Appendix D Rex puzzles
- Appendix E Open problems
- Bibliography
- Index