Artificial Intelligence for Computer Games
eBook - PDF

Artificial Intelligence for Computer Games

An Introduction

  1. 160 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Artificial Intelligence for Computer Games

An Introduction

Book details
Table of contents
Citations

About This Book

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

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Yes, you can access Artificial Intelligence for Computer Games by John David Funge in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2004
ISBN
9781439864807
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Preface
  8. 1: Introduction
  9. 2: Acting
  10. 3: Perceiving
  11. 4: Reacting
  12. 5: Remembering
  13. 6: Searching
  14. 7: Learning
  15. A: Picking
  16. B: Programming
  17. Bibliography
  18. Index