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- 266 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
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About This Book
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.
This book examines:
- the nature of sacred space in virtual contexts
- technology as a vehicle for sacred texts
- who we are when we go online
- what rituals have in common with games and how they work online
- what happens to community when people worship online
- how religious "worlds" and virtual "worlds" nurture similar desires.
Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice â it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.
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Yes, you can access Godwired by Rachel Wagner in PDF and/or ePUB format, as well as other popular books in Theology & Religion & Religion. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Cover
- Title
- Copyright
- Contents
- Acknowledgements
- 1. Walkthrough
- 2. The stories we play: Interactivity and religious narrative
- 3. The games we pray: What is this ritualâgameâstory thing?
- 4. The Other right here: In search of the virtual sacred
- 5. Me, myself and iPod: Hybrid, wired and plural selves
- 6. God-mobs: Virtually religious community
- 7. What you play is what you do?: Procedural evil and video game violence
- 8. Xbox apocalypse: Video games, interactivity and revelatory literature
- 9. Making belief: Transmedia and the hunger for the real
- 10. Expansion pack
- Notes
- Bibliography
- Index