e-Learning and Social Networking Handbook
Resources for Higher Education
- 208 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
Digital resourcesâfrom games to blogs to social networkingâare strong forces in education today, but how can those tools be effectively utilized by educators and course designers in higher education? Filled with practical advice, the e-Learning and Social Networking Handbook, Second Edition provides a comprehensive overview of online learning tools and offers strategies for using these resources in course design, highlighting some of the most relevant and challenging topics in e-learning today, including:
⢠using social networking for educational purposes
⢠designing for a distributed environment
⢠strengths and weaknesses of delivering content in various formats (text, audio, and video)
⢠potential constraints on course design
⢠implementation, evaluation, induction, and training
Illustrated by short, descriptive case studies, the e-Learning and Social Networking Handbook, Second Edition also directs the reader to useful resources that will enhance their course design. This helpful guide will be invaluable to all those involved in the design and delivery of online learning in higher education.
Frequently asked questions
Information
1 Social Networking as an Educational Tool
- Television and then videoconferencing were going to render most ordinary lecturers redundant because every student would have easy access to outstanding lecturers, with resulting cost savings.
- Computer-based training was going to allow learners to work at their own pace, practicing as often as necessary and receiving programmed feedback from the ever-patient computer.
- Artificial intelligence was going to provide a truly responsive âtutorâ who would âunderstandâ the studentâs misunderstandings and respond appropriately.
- Asynchronous computer conferencing was going to support global education in which students from different time zones around the world could take courses from prestigious universities without having to leave home or work.
What are the Tools?
Amazon sells the same products as competitors such as Barnesandnoble.com, and they receive the same product descriptions, cover images, and editorial content from their vendors. But Amazon has made a science of user engagement. They have an order of magnitude, more user reviews, invitations to participate in varied ways on virtually every pageâand even more importantlyâthey use user activity to produce better search results. While a Barnesandnoble.com search is likely to lead with the companyâs own products, or sponsored results, Amazon always leads with âmost popular,â a real-time computation based not only on sales but other factors that Amazon insiders call the âflowâ around products. With greater user participation, itâs no surprise that Amazonâs sales also outpace competitors. (OâReilly, 2005)
- Wikipedia is an online encyclopedia in which the content is created and edited entirely by users.
- Folksonomy sites such as del.icio.us and Flickr in which users tag with keywords their photos or other content entries, thus developing a form of collaborative categorization of sites using the kind of associations that the brain uses, rather than rigid, preordained categories.
- Blogging, a form of online diary, adds a whole new dynamism to what was in web 1.0, the personal home page.
- Really Simple Syndication or Rich Site Summary (RSS) is a family of web feed formats used to publish frequently updated digital content, such as blogs, news feeds or podcasts.
- Podcasting is a media file that is distributed over the Internet using syndication feeds, for playback on mobile devices and personal computers.
- E-portfolios encourage students to take ownership of their learning through creating a dynamic, reflective, multimedia record of their achievements.
- Real-time audio and shared screen tools are used for multi-way discussions.
- Profile. A profile includes an identifiable handle (either the personâs name or nickname) or information about that person (e.g., age, sex, location, interests, etc.). Most profiles also include a photograph and information about last login. Profiles have unique URLs that can be visited directly and updated.
- Traversable, publicly articulated social network. Participants have the ability to list other profiles as âfriendsâ or âcontactsâ or some equivalent. This generates a social network graph which may be directed (âattention networkâ type of social network where friendship does not have to be confirmed) or undirected (where the other person must accept friendship). This articulated social network is displayed on an individualâs profile for all other users to view. Each node contains a link to the profile of the other person so that individuals can traverse the network through friends of friends of friends.
- Semi-persistent public comments. Participants can leave comments (or testimonials, guestbook messages, etc.) on othersâ profiles for everyone to see. These comments are semi-persistent in that they are not ephemeral but they may disappear over some period of time or upon removal. These comments are typically reverse-chronological in display. Because of these comments, profiles are a combination of an individualâs self-expression and what others say about that individual.
User-Generated Content
- Users have the tools to actively engage in the construction of their experience, rather than passively absorbing existing content.
- Content will be continually refreshed by the users rather than require expensive expert input.
- Many of the new tools support collaborative work, thereby allowing users to develop the skills of working in teams.
- Shared community spaces and inter-group communications are a massive part of what excites young people and therefore should contribute to usersâ persistence and motivation to learn.
One of the key lessons of the web 2.0 era is this: Users add value. But only a small percentage of users will go to the trouble of adding value to your application via explicit means. Therefore, web 2.0 companies set inclusive defaults for aggregating user data and building value as a side-effect of ordinary use of the application. As noted above, they build systems that get better the more people use themâŚ. This architectural insight may also be more central to the success of open source software than the more frequently cited appeal to volunteerism. The architecture of the internet, and the World Wide Web, as well as of open source software projects like Linux, Apache, and Perl, is such that users pursuing their own âselfishâ interests build collective value as an automatic by-product. Each of these projects has a small core, well-defined extension mechanism, and an approach that lets any well-behaved component be added by anyone, growing the outer layers of what Larry Wall, the creator of Perl, refers to as âthe onion.â In other words, these technologies demonstrate network effects, simply through the way that they have been designed. (OâReilly, 2005)
Castells, for example, argues that the network is now the fundamental underpinning structure of social organisationâthat it is in and through networksâboth real and virtualâthat life is lived in the 21st century. This perspective is also advocated by social commentators such as Demos, who argue that networks are the âmost important organisational form of our time,â and that, by harnessing what they describe as ânetwork logic,â the ways we view the world and the tools we use for navigating and understanding it, will change significantly. The ability to understand how to join and build these networks, the tools for doing so and the purpose, intention, rules and protocols that regulate use and communications, therefore, become increasingly important skills. This concept of the ânetwork societyâ calls into question what it means to be âeducatedâ todayâwhat new skills, what new ways of working and learning, what new knowledge and skills will be required to operate in and through these networks? It requires us to ask whether our current education system, premised not upon networks but upon individualised acquisition of content and skills, is likely to support the development of the competencies needed to flourish in such environments. (p. 4)
What are the Limitations?
Table of contents
- Cover Page
- Half Title Page
- Title Page
- Copyright Page
- Table of Contents
- Preface to the 2013 Edition
- Chapter 1 Social Networking as an Educational Tool: Yet Antoher Trend...
- Chapter 2 Designing for a Distributed Environment
- Chapter 3 Selecting the Media Palette
- Chapter 4 The Tools in Practice
- Chapter 5 Constraints on Course Design
- Chapter 6 Postscript
- References
- Index