Building Interactive Worlds in 3D
eBook - ePub

Building Interactive Worlds in 3D

Virtual Sets and Pre-visualization for Games, Film & the Web

  1. 448 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Building Interactive Worlds in 3D

Virtual Sets and Pre-visualization for Games, Film & the Web

Book details
Table of contents
Citations

About This Book

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

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Yes, you can access Building Interactive Worlds in 3D by Jean-Marc Gauthier in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2013
ISBN
9781136143977
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Supplementary Resources Disclaimer
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. Acknowledgments
  8. Contributors
  9. Preface
  10. Introduction
  11. Chapter 1. Emergence of Virtual Spaces
  12. Chapter 2. The Basic 3D Kit
  13. Chapter 3. Interactive Textures and Lighting Design
  14. Chapter 4. Kinematics
  15. Chapter 5. Interactive Paths
  16. Chapter 6. Virtual Cameras
  17. Chapter 7. Advanced Virtual Cameras and Their Environments
  18. Chapter 8. The Viewer’s Experience, Interactive Installations, and Displays
  19. Bibliography
  20. Index