Using and Applying Mathematics at Key Stage 1
A Guide to Teaching Problem Solving and Thinking Skills
- 72 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Using and Applying Mathematics at Key Stage 1
A Guide to Teaching Problem Solving and Thinking Skills
About This Book
All pupils - able children included - need to be taught strategies to enable their thinking skills to progress. They also need help with developing different approaches to problem solving. A sustained piece of work that requires perseverance, logical strategies, and refinement of method and extension of the original task is not the same as a straightforward quick-fix type problem. Both types of problem solving need to be taught. This book presents a series of activities that can be used with whole classes to provide a curriculum for the teaching of problem solving and the development of thinking skills. Each tried and tested investigation is clearly explained with ideas on how to introduce the task to a class, full solutions and resource sheets.
Activities include making 10p: a task to encourage systematic listing; tables and chairs: working systematically and spotting patterns; polygons and polyhedra: investigating diagonals, triangles, faces, edges and vertices; hidden faces: investigating different shapes and sizes of dice; and pond borders: investigating area and perimeter.
Frequently asked questions
Information
1
Rocket to the Moon
The task
Introducing the task to your class
- Could they cover 0 or 1? If not, why not?
- Did some numbers come up more often than others did? Were some numbers hard to get?
- What do they notice?
- Why is this happening?
Writing up the investigation
Extension ideas
- Use 0-5 dice
- Use different shaped dice
- Use a combination of 0-5 and 1-6 dice
2
Making 10p
The task
Introducing the task to your class
Writing up the investigation
Extension ideas
3
Tables and Chairs
The task
Introducing the task to your class
Table of contents
- Cover
- Title
- Copyright
- Contents
- Introduction
- 1. Rocket to the Moon
- 2. Making 10p
- 3. Tables and Chairs
- 4. Polygons and Polyhedra
- 5. Adding to 15
- 6. Hidden Faces
- 7. Dotty Investigation