Learning Autodesk 3ds Max Design 2010 Essentials
eBook - ePub

Learning Autodesk 3ds Max Design 2010 Essentials

The Official Autodesk 3ds Max Reference

  1. 640 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Learning Autodesk 3ds Max Design 2010 Essentials

The Official Autodesk 3ds Max Reference

Book details
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Table of contents
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About This Book

Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive.The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.

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Information

Publisher
Routledge
Year
2013
ISBN
9781136137419
Edition
1
image

Introduction

This section is about modeling. Modeling is the first step in the design workflow. Regardless of whether you are designing buildings, or mechanical parts or laying out a golf course, you will typically model at least some of your design. There are many methods to create 3d geometry; the most important and essential methods are covered in the lessons that follow.

Objectives

After completing this section, you will be able to:
  • Describe the Difference between Object Types in 3ds Max Design
  • Create 3D Parametric Objects
  • Use the Modifier Stack
  • Use Some Essential Modifiers
  • Clone Objects
  • Create Low Poly Models
  • Create Shapes
  • Edit Splines
  • Create Objects from Splines
  • Create Compound Objects

Lesson 08 | Geometrical Object Types

Introduction

In this lesson, you will learn about different geometrical object types. This lesson is meant to clarify the differences between these object types and introduce you to the various sub-objects that make up these objects.
image
Different object types can be used to create a scene

Objectives

After completing this lesson, you will be able to:
  • Describe the use of shapes.
  • Describe the different 3D geometric object types
  • Describe the difference between a base object and a parameter-driven object
  • Attach and detach objects

Shapes

Shapes are mostly 2D spline objects with linear and curvilinear segments connecting two or more vertex points. Shapes can be made 3D, as vertex points can be distributed anywhere in space. Shapes can be defined with a thickness, thereby creating an object similar to a 3D mesh object.
The Shape object is the top-level object and contains the following Sub-Objects:
image
A Shape Object with Sub Objects identified
  • Splines: A contiguous series of 2D or 3D segments between two or more vertices. A shape can contain multiple splines.
  • Segments: A linear or curvilinear element defined by two vertices. Splines can contain one or multiple segments.
  • Vertex: A point that defines an important location along a spline where the spline can potentially change direction. Vertices have different types that control whether a...

Table of contents

  1. Cover
  2. Full Title
  3. Copyright
  4. Acknowledgments
  5. Primary Author
  6. Contents
  7. Chapter 01 | Getting Started
  8. Chapter 02 | Modeling
  9. Chapter 03 | Lighting
  10. Chapter 04| Materials
  11. Index